Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
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Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
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Tue, 20 Oct 2009 21:40:35 +0000 |
koda |
evil math strikes again
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Tue, 20 Oct 2009 21:22:16 +0000 |
koda |
ifdefs all the way
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Tue, 20 Oct 2009 17:55:11 +0000 |
koda |
WE HAVE TOUCH INPUT
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Sun, 18 Oct 2009 14:47:53 +0000 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
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Fri, 16 Oct 2009 16:45:47 +0000 |
unc0rr |
Fix warning
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Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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Mon, 12 Oct 2009 19:39:47 +0000 |
unc0rr |
Smaxx: less hacks
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Mon, 12 Oct 2009 13:49:22 +0000 |
unc0rr |
- Fix camera area with different zoom levels
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Sat, 10 Oct 2009 14:26:50 +0000 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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Sun, 27 Sep 2009 14:33:59 +0000 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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Thu, 10 Sep 2009 18:50:53 +0000 |
unc0rr |
- Implement zoom reset
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Thu, 10 Sep 2009 15:35:34 +0000 |
unc0rr |
Fix water rendering issues
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 10 Sep 2009 15:22:34 +0000 |
unc0rr |
Don't allow to look too deep
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Thu, 10 Sep 2009 12:55:10 +0000 |
unc0rr |
Fix water position when zooming
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Thu, 10 Sep 2009 12:46:56 +0000 |
unc0rr |
Fix background and horizont positions when zooming
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Thu, 10 Sep 2009 12:42:01 +0000 |
unc0rr |
Implement smooth zoom
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Wed, 09 Sep 2009 02:41:17 +0000 |
nemo |
oops. forgot this one
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Wed, 09 Sep 2009 01:55:37 +0000 |
nemo |
Ok. This time I think I have it. amNothing should work.
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Tue, 08 Sep 2009 21:58:09 +0000 |
nemo |
Trying to correct prior amNothing checkin. untested.
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Mon, 24 Aug 2009 22:57:59 +0000 |
nemo |
correct typo found by Smaxx
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Wed, 12 Aug 2009 09:43:05 +0000 |
unc0rr |
Better support for scripting by gears
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Sat, 01 Aug 2009 13:59:41 +0000 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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