Wed, 18 Apr 2018 17:12:15 +0200 Removed tag 0.9.24.1-release 0.9.24.1-release
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:15 +0200] rev 13336
Removed tag 0.9.24.1-release
Wed, 18 Apr 2018 17:02:44 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:02:44 +0200] rev 13335
Update changelog
Wed, 18 Apr 2018 10:30:27 -0400 Added tag 0.9.24.1-release for changeset ea98a45452e5
nemo [Wed, 18 Apr 2018 10:30:27 -0400] rev 13334
Added tag 0.9.24.1-release for changeset ea98a45452e5
Wed, 18 Apr 2018 10:30:16 -0400 Removed tag 0.9.24.1-release
nemo [Wed, 18 Apr 2018 10:30:16 -0400] rev 13333
Removed tag 0.9.24.1-release
Wed, 18 Apr 2018 10:30:10 -0400 bump cpack .24 to .24.1, make the moc filter broader
nemo [Wed, 18 Apr 2018 10:30:10 -0400] rev 13332
bump cpack .24 to .24.1, make the moc filter broader
Wed, 18 Apr 2018 09:11:38 -0400 Added tag 0.9.24.1-release for changeset 3f2ee2f9b51d
nemo [Wed, 18 Apr 2018 09:11:38 -0400] rev 13331
Added tag 0.9.24.1-release for changeset 3f2ee2f9b51d
Tue, 17 Apr 2018 19:43:41 -0400 fix/workaround for fullscreen crash in 0.9.24
alfadur [Tue, 17 Apr 2018 19:43:41 -0400] rev 13330
fix/workaround for fullscreen crash in 0.9.24
Tue, 17 Apr 2018 15:21:52 -0400 minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
nemo [Tue, 17 Apr 2018 15:21:52 -0400] rev 13329
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
Tue, 17 Apr 2018 20:10:10 +0200 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 20:10:10 +0200] rev 13328
Fix crash when firing portal gun at low quality graphics
Tue, 17 Apr 2018 00:37:15 +0200 Added tag 0.9.24-release for changeset a4e7e62f2c0d
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 00:37:15 +0200] rev 13327
Added tag 0.9.24-release for changeset a4e7e62f2c0d
Sun, 15 Apr 2018 18:20:34 +0200 Install platforms dir too 0.9.24-release
unc0rr [Sun, 15 Apr 2018 18:20:34 +0200] rev 13326
Install platforms dir too
Fri, 13 Apr 2018 16:18:57 -0400 enable stretchLastSection
nemo [Fri, 13 Apr 2018 16:18:57 -0400] rev 13325
enable stretchLastSection
Fri, 13 Apr 2018 14:45:09 -0400 wuzzy is a spoilsport
nemo [Fri, 13 Apr 2018 14:45:09 -0400] rev 13324
wuzzy is a spoilsport
Fri, 13 Apr 2018 20:35:35 +0200 Stop minigun sound when gtMinigun is destroyed
alfadur [Fri, 13 Apr 2018 20:35:35 +0200] rev 13323
Stop minigun sound when gtMinigun is destroyed
Fri, 13 Apr 2018 13:03:51 -0400 QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
nemo [Fri, 13 Apr 2018 13:03:51 -0400] rev 13322
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
Fri, 13 Apr 2018 00:17:30 +0200 Fix bullet trails overlapping when the pass through wrap or bounce world edge
alfadur [Fri, 13 Apr 2018 00:17:30 +0200] rev 13321
Fix bullet trails overlapping when the pass through wrap or bounce world edge
Thu, 12 Apr 2018 16:56:06 +0200 Use QDir::Files to read ammo schemes
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 16:56:06 +0200] rev 13320
Use QDir::Files to read ammo schemes
Thu, 12 Apr 2018 14:52:47 +0200 Don't let hedgehogs moan if they take 0 Sudden Death damage
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 14:52:47 +0200] rev 13319
Don't let hedgehogs moan if they take 0 Sudden Death damage
Thu, 12 Apr 2018 01:51:38 +0200 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur [Thu, 12 Apr 2018 01:51:38 +0200] rev 13318
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
Thu, 12 Apr 2018 00:40:10 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 00:40:10 +0200] rev 13317
Update changelog
Wed, 11 Apr 2018 17:59:59 -0400 merge with 0.9.23, pulling in unc0rr's desync fix
nemo [Wed, 11 Apr 2018 17:59:59 -0400] rev 13316
merge with 0.9.23, pulling in unc0rr's desync fix
Sun, 08 Apr 2018 00:52:22 +0200 cleanup whitespaces, add braces to for loops
sheepluva [Sun, 08 Apr 2018 00:52:22 +0200] rev 13315
cleanup whitespaces, add braces to for loops also throw in a break for good measure
Sun, 08 Apr 2018 00:26:33 +0200 I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur [Sun, 08 Apr 2018 00:26:33 +0200] rev 13314
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
Sat, 07 Apr 2018 23:38:19 +0200 Quick Game: ignore hidden themes
sheepluva [Sat, 07 Apr 2018 23:38:19 +0200] rev 13313
Quick Game: ignore hidden themes
Sat, 07 Apr 2018 22:16:36 +0200 Fix segfault on game halt (if no logfile)
sheepluva [Sat, 07 Apr 2018 22:16:36 +0200] rev 13312
Fix segfault on game halt (if no logfile)
Fri, 06 Apr 2018 12:34:23 -0400 quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
nemo [Fri, 06 Apr 2018 12:34:23 -0400] rev 13311
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
Wed, 04 Apr 2018 21:34:09 +0200 Remove “mission accomplished” victory message, might be confusing
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 21:34:09 +0200] rev 13310
Remove “mission accomplished” victory message, might be confusing For example, if this appears in an actual mission when the player fails.
Wed, 04 Apr 2018 19:33:19 +0200 Show simple drop-down icon next to key binder widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 19:33:19 +0200] rev 13309
Show simple drop-down icon next to key binder widget
Wed, 04 Apr 2018 18:38:00 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 18:38:00 +0200] rev 13308
Update changelog
Wed, 04 Apr 2018 14:05:29 +0200 Update locale files
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 14:05:29 +0200] rev 13307
Update locale files
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