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hedgewars/uGearsHedgehog.pas
2015-05-26
sheepluva
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
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2015-05-11
nemo
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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2015-04-05
nemo
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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2015-02-14
nemo
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16
nemo
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-24
nemo
fix for issue #894
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2014-12-14
sheepluva
Issue 755: Lua API: Add ammo type parameter for onHogAttack
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2014-11-29
nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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2014-11-29
sheepluva
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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2014-10-25
nemo
Remove switching of hog's hat to chef. do it in draw instead.
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2014-10-19
nemo
allow hogs to repeatedly enter portals placed on the ground
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2014-07-05
sheepluva
WIP: weSea tweaks, functional and visual
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2014-03-05
sheepluva
don't stack bye/teleport sounds of hogs (when a team is gone)
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2014-02-19
unc0rr
Fix tinting of AI kills counter
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2014-02-19
unc0rr
Should never use State like this, since some states aren't synced (thinking state for example)
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2014-02-08
unc0rr
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-08
unc0rr
Implicit type casts to help pas2c
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2014-02-06
sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04
sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-12
unc0rr
That check was too weird and complicated
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2014-01-05
unc0rr
- Fix build via pas2c
webgl
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2014-01-04
unc0rr
merge default
webgl
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2014-03-05
sheepluva
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
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2014-01-03
nemo
tweak
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2014-01-03
nemo
hey, if unc0rr can screw with gravity...
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2013-12-20
unC0Rr
Fix warnings
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2013-12-14
nemo
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
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