Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Fri, 23 Oct 2009 11:12:01 +0000 |
koda |
err, complete previous commit
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Wed, 21 Oct 2009 19:41:24 +0000 |
unc0rr |
Fix (quite rare) spectators queue error when joining game with teams left the game.
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Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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Sat, 03 Oct 2009 09:35:14 +0000 |
unc0rr |
- Proper /team command implementation
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Sun, 27 Sep 2009 10:26:36 +0000 |
unc0rr |
Colorize chat messages in frontend and engine
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Tue, 07 Jul 2009 21:48:55 +0000 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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Wed, 27 May 2009 03:52:07 +0000 |
nemo |
experiment in only sending a message to your clan
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Sat, 16 May 2009 18:33:21 +0000 |
unc0rr |
Final fix
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Sat, 16 May 2009 17:02:25 +0000 |
unc0rr |
Now should be okay
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Sat, 16 May 2009 16:58:54 +0000 |
unc0rr |
Fix for teh fix
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Sat, 16 May 2009 16:57:38 +0000 |
unc0rr |
Fix queue error caused by previous fix for queue error
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Mon, 11 May 2009 18:57:39 +0000 |
unc0rr |
Don't accept 'team gone' command right after 'next turn' cmd
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Thu, 12 Mar 2009 20:29:01 +0000 |
unc0rr |
Add an ability to run engine without IPC connection.
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Sat, 21 Feb 2009 14:43:40 +0000 |
unc0rr |
Hedgehog drops a grave on "/newgrave" command. Patch by nemo
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Sat, 10 Jan 2009 22:50:54 +0000 |
unc0rr |
Implement precise aiming when pressing left shift
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Fri, 02 Jan 2009 14:22:33 +0000 |
unc0rr |
Quick replay round to spectators until current move
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Mon, 27 Oct 2008 21:01:18 +0000 |
unc0rr |
Make debug messages not to screw text log
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Tue, 14 Oct 2008 14:33:54 +0000 |
unc0rr |
Add more support for handling disconnects while playing (not fully tested)
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Mon, 13 Oct 2008 19:04:27 +0000 |
unc0rr |
Add partial implementation of handling disconnects while playing via network
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 27 Jun 2008 20:56:38 +0000 |
unc0rr |
- Fix accidental network breakage
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Fri, 27 Jun 2008 17:45:35 +0000 |
unc0rr |
Hopefully done taunts implementation
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Mon, 09 Jun 2008 14:20:16 +0000 |
unc0rr |
Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
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Sun, 08 Jun 2008 18:53:02 +0000 |
unc0rr |
Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
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Sat, 24 May 2008 18:37:04 +0000 |
unc0rr |
Preparing to have gsChat gamestate
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