Tue, 05 Feb 2019 02:13:04 +0100 |
Wuzzy |
Add setting to set default/initial zoom
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Thu, 03 Jan 2019 19:46:48 +0100 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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Tue, 27 Nov 2018 03:08:06 +0100 |
Wuzzy |
Swap a few weapons in ammo menu to get a nice 6×10 grid
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Wed, 31 Oct 2018 13:35:53 +0100 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Fri, 05 Oct 2018 21:31:58 +0200 |
Wuzzy |
Precalculate cMaxHogHealth
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Tue, 14 Aug 2018 13:43:04 +0200 |
Wuzzy |
Prevent wrapping of turn time when using extra time
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Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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Wed, 08 Aug 2018 14:10:32 +0200 |
Wuzzy |
Use light gray color for volume change, just like for the auto camera msgs
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Tue, 07 Aug 2018 01:24:57 +0200 |
Wuzzy |
Add comments for most hwengine constants
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Thu, 02 Aug 2018 23:43:31 +0200 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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Thu, 02 Aug 2018 03:16:08 +0200 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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Thu, 02 Aug 2018 01:24:40 +0200 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
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Wed, 01 Aug 2018 02:49:03 +0200 |
Wuzzy |
Lua: Allow to use negative value for AddTeam to select a default clan color
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Mon, 30 Jul 2018 16:30:03 +0200 |
Wuzzy |
Make laser sight work properly through wrap world edge
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Sat, 28 Jul 2018 12:58:12 -0400 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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Tue, 24 Jul 2018 20:07:58 +0200 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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Sat, 21 Jul 2018 00:34:32 +0200 |
Wuzzy |
Add control to cycle through timer/bounciness values
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Fri, 20 Jul 2018 19:25:21 +0200 |
Wuzzy |
Move hardcoded bounciness values to uConsts
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Wed, 18 Jul 2018 00:27:23 +0200 |
Wuzzy |
Increase hedgehog limit to 64
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Tue, 17 Jul 2018 14:20:58 +0200 |
Wuzzy |
Add proper exit codes when halt-ing hwengine due to error
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Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Sun, 08 Jul 2018 01:30:13 +0200 |
Wuzzy |
New Lua API function: GetAmmo, to get ammo config
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Wed, 16 May 2018 18:09:13 +0200 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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Wed, 16 May 2018 10:11:00 +0200 |
sheepluva |
WIP: make chat resizing faster
ui-scaling
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Tue, 15 May 2018 16:55:37 +0200 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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Fri, 23 Mar 2018 03:17:01 +0100 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Wed, 18 Oct 2017 03:19:43 +0200 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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Wed, 11 Oct 2017 01:03:30 +0200 |
Wuzzy |
Fix cursor still being visible after using piano strike
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Sun, 08 Oct 2017 04:57:28 +0200 |
Wuzzy |
Fix team getting inf. ammo when stockpiling >= 100 ammo
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Thu, 05 Oct 2017 01:37:49 +0200 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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Fri, 29 Sep 2017 23:31:29 +0200 |
sheepluva |
change return codes to avoid overlap with fpc ones
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Fri, 29 Sep 2017 22:33:15 +0200 |
sheepluva |
don't use colorkey for land spray
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Fri, 29 Sep 2017 22:09:11 +0200 |
sheepluva |
rename ifTransparent to ifColorKey
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Sat, 30 Apr 2016 23:30:34 +0200 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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Tue, 21 Jun 2016 18:02:46 -0400 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Wed, 02 Sep 2015 00:39:35 +0200 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Wed, 24 Dec 2014 14:42:05 -0500 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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Thu, 11 Dec 2014 20:46:45 +0100 |
sheepluva |
world edge tweakes/fixes
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Wed, 03 Dec 2014 18:49:10 +0100 |
sheepluva |
pas2c-whoops
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Wed, 03 Dec 2014 18:18:37 +0100 |
sheepluva |
unexpected return from lua test should not return exit status 0
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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Sat, 15 Nov 2014 09:26:08 -0500 |
nemo |
modestly randomise dab, bump points again.
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Mon, 10 Nov 2014 10:22:03 -0500 |
nemo |
Since unc0rr is quiet, try to avoid the assert
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Thu, 02 Oct 2014 00:40:25 +0200 |
sheepluva |
use constants for mapgen, expose those to lua
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Wed, 23 Oct 2013 22:25:17 +0400 |
unc0rr |
Oh, dudes :(
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Tue, 13 Aug 2013 16:12:54 +0400 |
unc0rr |
gfShoppaBorder
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Tue, 21 May 2013 16:13:32 -0400 |
nemo |
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
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Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
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Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Sat, 29 Dec 2012 22:50:10 +0100 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Mon, 24 Dec 2012 17:07:12 +0100 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Thu, 29 Nov 2012 23:13:06 -0500 |
Joe Doyle (Ginto8) |
Remove unused global variables
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 07 Nov 2012 13:23:18 +0400 |
unc0rr |
Try to beat AI in Mutant!
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Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
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Thu, 09 Aug 2012 01:01:06 +0400 |
Stepan777 |
merge
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Wed, 08 Aug 2012 10:26:10 -0400 |
nemo |
Allow scripting to delete gears
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Sun, 05 Aug 2012 20:18:16 -0400 |
nemo |
oops
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Mon, 06 Aug 2012 00:40:26 +0400 |
Stepan777 |
merge
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Sun, 05 Aug 2012 15:00:59 -0400 |
nemo |
Add bot level to CPU flag
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Sun, 22 Jul 2012 00:48:48 +0400 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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Thu, 19 Jul 2012 17:34:18 -0400 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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Mon, 09 Jul 2012 17:03:57 +0400 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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Tue, 26 Jun 2012 23:23:02 +0400 |
Stepan777 |
merge
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Tue, 26 Jun 2012 10:14:40 -0400 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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Mon, 11 Jun 2012 17:56:10 +0400 |
Stepan777 |
merge
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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Fri, 08 Jun 2012 18:03:44 +0400 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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Thu, 07 Jun 2012 01:10:57 +0200 |
Xeli |
first attempt at implementing support for keys with modifiers
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Tue, 01 May 2012 15:29:48 +0200 |
koda |
oops
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Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
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Sun, 15 Apr 2012 00:47:22 +0400 |
unc0rr |
Improve rendering of function types, ranges, and more
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Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
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Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
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Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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