Randi [Thu, 04 Apr 2013 15:54:34 -0400] rev 8858
add shading
koda [Thu, 04 Apr 2013 18:47:09 +0200] rev 8857
merge with latest default branch
unc0rr [Thu, 04 Apr 2013 16:12:26 +0400] rev 8856
Fix pos() return type
koda [Tue, 26 Mar 2013 02:06:54 +0100] rev 8855
restore the osx build disabling universal app support
nemo [Thu, 04 Apr 2013 11:27:23 -0400] rev 8854
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of
issue #596)
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from
raa2ffd427f6a
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of
bug #596)
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
jaree@jaree-VirtualBox [Thu, 04 Apr 2013 10:44:03 +0300] rev 8845
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
unc0rr [Wed, 03 Apr 2013 00:17:21 +0400] rev 8844
No more hwengine.desktop here
koda [Sun, 24 Mar 2013 11:11:39 +0100] rev 8843
gather all libs in a single list
Randi [Wed, 03 Apr 2013 22:05:11 -0400] rev 8842
Fruit theme
unc0rr [Wed, 03 Apr 2013 00:16:37 +0400] rev 8841
Fix rendering errors now.
koda [Sun, 24 Mar 2013 10:54:16 +0100] rev 8840
remove old code
unc0rr [Wed, 03 Apr 2013 00:03:46 +0400] rev 8839
Fixes to make pas2c parse this
koda [Wed, 03 Apr 2013 23:56:59 +0200] rev 8838
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda [Sun, 24 Mar 2013 10:48:37 +0100] rev 8837
parsing CMAKE_OSX_ARCHITECTURES
unc0rr [Tue, 02 Apr 2013 23:43:39 +0400] rev 8836
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
koda [Wed, 03 Apr 2013 00:46:19 +0200] rev 8835
ios compiles again (using an old version of sdl)
koda [Fri, 22 Mar 2013 10:43:43 +0100] rev 8834
no need of ar and ranlib for pascal
koda [Tue, 02 Apr 2013 21:00:57 +0200] rev 8833
update webgl branch
koda [Tue, 02 Apr 2013 23:02:06 +0200] rev 8832
fix osx build
koda [Fri, 22 Mar 2013 10:40:48 +0100] rev 8831
finish off by replacing remaining Ada occurencies
unc0rr [Mon, 01 Apr 2013 23:26:41 +0400] rev 8830
Think this is what was meant by koda
koda [Fri, 22 Mar 2013 10:34:50 +0100] rev 8829
disable static libraries with fpc