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hedgewars/uGearsHedgehog.pas
Tue, 19 Mar 2013 22:19:28 +0100
sheepluva
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
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Sun, 17 Mar 2013 14:09:54 -0400
nemo
Add some flags for a few of the magic Land values
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Tue, 05 Mar 2013 20:28:33 -0500
nemo
oups
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Tue, 05 Mar 2013 16:04:22 -0500
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Sun, 03 Mar 2013 20:08:55 -0500
nemo
keep hogs from sliding while they are being frozen
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Sun, 03 Mar 2013 19:43:01 -0500
nemo
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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Sun, 03 Mar 2013 14:58:58 -0500
nemo
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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