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hedgewars/uRender.pas
Wed, 11 Jun 2014 12:55:24 +0200
sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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Tue, 10 Jun 2014 23:21:22 +0200
sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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Tue, 10 Jun 2014 08:47:03 +0200
sheepluva
some minor tweaks and stuff
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Wed, 04 Jun 2014 19:39:54 +0200
sheepluva
tweak untint a little (especially in connection with GrayScale)
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Tue, 04 Feb 2014 19:45:22 +0100
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:53:15 +0100
koda
merge
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Sun, 19 Jan 2014 16:35:06 +0100
sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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