Sat, 01 Dec 2012 04:36:27 +0100 |
koda |
minor xcodeproj update
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Sat, 24 Nov 2012 18:31:49 +0100 |
koda |
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
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Mon, 05 Nov 2012 01:05:23 +0100 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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Thu, 20 Sep 2012 23:04:10 +0200 |
koda |
update ios project file again to reflect SDL2 renaming
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Thu, 20 Sep 2012 22:10:32 +0200 |
koda |
updated ios project file
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Wed, 27 Jun 2012 01:25:26 +0200 |
koda |
updated ios project file
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Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
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Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
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Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
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