hedgewars/hwengine.pas
Sat, 25 Oct 2014 15:17:02 -0400 nemo cosmetic disabling of clouds with sea edges and underwater theme
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
Fri, 19 Sep 2014 14:27:41 +0400 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Tue, 10 Jun 2014 22:35:44 +0200 sheepluva update viewlimits after screen/window resize
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Wed, 26 Feb 2014 23:43:42 +0400 unc0rr Add alpha channel to preview
Mon, 24 Feb 2014 13:41:32 -0500 nemo move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
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