unc0rr [Tue, 16 Sep 2014 12:47:39 +0400] rev 10406
Basic layout of frontlib, some more sdl bindings
sheepluva [Mon, 08 Sep 2014 18:12:13 +0200] rev 10405
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
unc0rr [Sat, 13 Sep 2014 00:27:10 +0400] rev 10404
- Fix arguments parsing in engine assuming paramcount > 0
- Pass "--help" for testing
nemo [Sun, 07 Sep 2014 15:11:08 -0400] rev 10403
update with new winners
unc0rr [Fri, 12 Sep 2014 00:51:14 +0400] rev 10402
Let's get it started
unc0rr [Mon, 25 Aug 2014 22:52:59 +0400] rev 10401
- Revert try to add local team on rejoin
- Don't allow more than 8 teams in local game widget
unc0rr [Mon, 25 Aug 2014 00:11:19 +0400] rev 10400
This should make frontend aware of your own teams in game on rejoin
unc0rr [Sun, 24 Aug 2014 23:53:33 +0400] rev 10399
Also pass maze_size parameter to perlin generator in game mode
unc0rr [Sun, 24 Aug 2014 23:41:06 +0400] rev 10398
Also convert the message if current team is gone
nemo [Sun, 24 Aug 2014 15:18:26 -0400] rev 10397
rename of variable typo for readability
nemo [Sun, 24 Aug 2014 14:51:11 -0400] rev 10396
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
unc0rr [Sun, 24 Aug 2014 10:43:49 +0400] rev 10395
Better diagnostics in log, even though it shouldn't matter anymore
unc0rr [Fri, 22 Aug 2014 20:18:13 +0400] rev 10394
Fix map contrainer widget look in russian locale
unc0rr [Fri, 22 Aug 2014 19:43:26 +0400] rev 10393
alfadur [Fri, 22 Aug 2014 00:57:07 +0400] rev 10392
- Support for pausing multiplayer games
- Some code cleanup
unc0rr [Fri, 22 Aug 2014 00:37:26 +0400] rev 10391
Add separate option for perlin gen
sheepluva [Thu, 21 Aug 2014 15:01:19 +0200] rev 10390
don't render crosshair/laser during kamikaze
sheepluva [Fri, 15 Aug 2014 08:31:34 +0200] rev 10389
comment out some debug output code
sheepluva [Fri, 15 Aug 2014 08:23:15 +0200] rev 10388
part of patch in
issue #803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
unc0rr [Wed, 13 Aug 2014 23:14:08 +0400] rev 10387
Apply new distortion on maze gen
unc0rr [Wed, 13 Aug 2014 22:31:28 +0400] rev 10386
Smooth perlin's outline
vittorio.giovara@gmail.com [Wed, 13 Aug 2014 15:39:32 +0000] rev 10385
add bug reference to explain the qt version check on osx
sheepluva [Wed, 13 Aug 2014 17:25:55 +0200] rev 10384
I can't read. sry
sheepluva [Wed, 13 Aug 2014 17:06:17 +0200] rev 10383
contradiction with a hint of BS
sheepluva [Wed, 13 Aug 2014 15:16:33 +0200] rev 10382
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
sheepluva [Wed, 13 Aug 2014 14:50:13 +0200] rev 10381
tweak test
sheepluva [Wed, 13 Aug 2014 13:41:19 +0200] rev 10380
add test I used for bisecting
sheepluva [Wed, 13 Aug 2014 13:36:35 +0200] rev 10379
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
unc0rr [Tue, 12 Aug 2014 17:58:36 +0400] rev 10378
Fix PlaceSprite
unc0rr [Tue, 12 Aug 2014 13:21:32 +0400] rev 10377
Challenge map #12
nemo [Mon, 11 Aug 2014 08:31:57 -0400] rev 10376
text visibility "fix"
sheepluva [Sun, 10 Aug 2014 17:03:02 +0200] rev 10375
do not render chat if HUD is hidden
unc0rr [Sat, 02 Aug 2014 15:11:13 +0400] rev 10374
Oops
sheepluva [Sat, 02 Aug 2014 02:42:12 +0200] rev 10373
fix flake angles
sheepluva [Sat, 02 Aug 2014 02:20:48 +0200] rev 10372
"fix" sinegun
nemo [Mon, 28 Jul 2014 15:46:15 -0400] rev 10371
should be RGBA, not RGB
nemo [Sun, 27 Jul 2014 22:47:52 -0400] rev 10370
Using blended makes smilies and CJK less hideous.
unc0rr [Fri, 25 Jul 2014 20:42:06 +0400] rev 10369
One more map
unc0rr [Fri, 25 Jul 2014 20:41:52 +0400] rev 10368
Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr [Fri, 25 Jul 2014 14:16:33 +0400] rev 10367
Oops
unc0rr [Fri, 25 Jul 2014 14:00:51 +0400] rev 10366
Official racer map #11
unc0rr [Thu, 10 Jul 2014 13:40:49 +0400] rev 10365
Racer challenge map #10
sheepluva [Mon, 07 Jul 2014 16:07:49 +0200] rev 10364
burst drowning gears into bubbles after timeout
sheepluva [Mon, 07 Jul 2014 15:43:48 +0200] rev 10363
drowning tweaks
sheepluva [Mon, 07 Jul 2014 00:48:12 +0200] rev 10362
cont.
sheepluva [Mon, 07 Jul 2014 00:37:10 +0200] rev 10361
simplifying some code
sheepluva [Sun, 06 Jul 2014 19:20:43 +0200] rev 10360
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva [Sun, 06 Jul 2014 12:19:24 +0200] rev 10359
one finger ought to be enough for everybody