Sun, 28 Oct 2018 23:09:35 +0100 Remove some dead code
unc0rr [Sun, 28 Oct 2018 23:09:35 +0100] rev 14046
Remove some dead code
Sun, 28 Oct 2018 00:49:00 +0200 Play sndStupid on round draw instead of sndNutter
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:49:00 +0200] rev 14045
Play sndStupid on round draw instead of sndNutter
Sun, 28 Oct 2018 00:47:10 +0200 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:47:10 +0200] rev 14044
Chance to play sndNutter if player sacrifices hog and misses
Sun, 28 Oct 2018 00:24:27 +0200 Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:24:27 +0200] rev 14043
Only play sndThisOneIsMine if crate drops close to hog
Sat, 27 Oct 2018 21:51:57 +0200 Shorten some Ohdear/Solong sounds to match the death animation
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 21:51:57 +0200] rev 14042
Shorten some Ohdear/Solong sounds to match the death animation
Sat, 27 Oct 2018 20:31:31 +0200 Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 20:31:31 +0200] rev 14041
Don't play sndDrat or sndBugger on self-kill
Sat, 27 Oct 2018 19:50:01 +0200 New taunt: Runaway, when something is about to blow up near current hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:50:01 +0200] rev 14040
New taunt: Runaway, when something is about to blow up near current hog
Sat, 27 Oct 2018 19:07:37 +0200 Use sndWatchThis for molotov attack
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:07:37 +0200] rev 14039
Use sndWatchThis for molotov attack
Sat, 27 Oct 2018 18:29:39 +0200 Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:29:39 +0200] rev 14038
Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
Sat, 27 Oct 2018 18:26:44 +0200 Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:26:44 +0200] rev 14037
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Sat, 27 Oct 2018 17:17:01 +0200 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 17:17:01 +0200] rev 14036
Add 3 taunts: Amazing, Brilliant, Excellent Amazing: >= 3 kills Brilliant or Excellent: 2 kills
Sat, 27 Oct 2018 15:55:19 +0200 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:55:19 +0200] rev 14035
Add 7 new taunts New sounds: * Bugger, Drat: Hog damages self only * Thisoneismine: Crate drop * Whatthe: Something is going to blow up close to hog * Solong, Ohdear: Death * Gonnagetyou: Vow for revenge Fallback code is added for existing voicepacks Thisoneismine is not used in Robot because the text in this sound file is "Threat detected.", which does not make sense.
Sat, 27 Oct 2018 15:21:10 +0200 Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:21:10 +0200] rev 14034
Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
Sat, 27 Oct 2018 15:13:49 +0200 uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:13:49 +0200] rev 14033
uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Sat, 27 Oct 2018 13:27:45 +0200 Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 13:27:45 +0200] rev 14032
Add Grenade taunt when grenade close to hog is about to blow up
Sat, 27 Oct 2018 08:15:45 +0300 update changelog
alfadur [Sat, 27 Oct 2018 08:15:45 +0300] rev 14031
update changelog
Sat, 27 Oct 2018 08:12:22 +0300 and finally make the bat hit moving gears for completeness
alfadur [Sat, 27 Oct 2018 08:12:22 +0300] rev 14030
and finally make the bat hit moving gears for completeness
Sat, 27 Oct 2018 07:53:27 +0300 make whip hit moving gears
alfadur [Sat, 27 Oct 2018 07:53:27 +0300] rev 14029
make whip hit moving gears
Sat, 27 Oct 2018 07:39:44 +0300 make kamikaze hit moving gears as well
alfadur [Sat, 27 Oct 2018 07:39:44 +0300] rev 14028
make kamikaze hit moving gears as well
Sat, 27 Oct 2018 07:20:07 +0300 make firepunch hit moving gears (airmines are not amused)
alfadur [Sat, 27 Oct 2018 07:20:07 +0300] rev 14027
make firepunch hit moving gears (airmines are not amused)
Sat, 27 Oct 2018 05:17:46 +0300 prevent firepunch from hitting the same gear multiple times
alfadur [Sat, 27 Oct 2018 05:17:46 +0300] rev 14026
prevent firepunch from hitting the same gear multiple times
Sat, 27 Oct 2018 03:36:25 +0200 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:36:25 +0200] rev 14025
Draw mission panel behind ammo menu tooltip This is noticable in Continental supplies.
Sat, 27 Oct 2018 03:31:25 +0200 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:31:25 +0200] rev 14024
Tweak commenting in uWorld render routine
Sat, 27 Oct 2018 04:21:35 +0300 Update changelog
alfadur [Sat, 27 Oct 2018 04:21:35 +0300] rev 14023
Update changelog
Sat, 27 Oct 2018 03:17:05 +0200 No firepunch hit sound for sticky mines
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:17:05 +0200] rev 14022
No firepunch hit sound for sticky mines
Sat, 27 Oct 2018 03:06:28 +0200 Add credits for shoryuken_hit.ogg
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:06:28 +0200] rev 14021
Add credits for shoryuken_hit.ogg
Sat, 27 Oct 2018 03:58:01 +0300 Tweak firepunch sound that Wuzzy found
alfadur [Sat, 27 Oct 2018 03:58:01 +0300] rev 14020
Tweak firepunch sound that Wuzzy found
Sat, 27 Oct 2018 00:01:53 +0200 Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 00:01:53 +0200] rev 14019
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Sat, 27 Oct 2018 00:17:43 +0300 add some japanese tips as well
alfadur [Sat, 27 Oct 2018 00:17:43 +0300] rev 14018
add some japanese tips as well
Fri, 26 Oct 2018 23:09:50 +0200 Fix resurrector handling turn time manually, use correct ammoprop instead
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 23:09:50 +0200] rev 14017
Fix resurrector handling turn time manually, use correct ammoprop instead This also fixes this bug: The clock turned gray while using resurrector, although the time actually counts down.
Fri, 26 Oct 2018 22:52:17 +0200 Display "0 remaining" if multi-shoot weapon has been used up
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:52:17 +0200] rev 14016
Display "0 remaining" if multi-shoot weapon has been used up
Fri, 26 Oct 2018 22:46:37 +0200 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:46:37 +0200] rev 14015
Fix seduction not stopping if hog took damage before attack was complete
Fri, 26 Oct 2018 23:04:46 +0300 complete ja.txt
alfadur [Fri, 26 Oct 2018 23:04:46 +0300] rev 14014
complete ja.txt
Fri, 26 Oct 2018 19:56:03 +0200 GameServer: Fix protocol error when receiving CALLVOTE cmd with incorrect mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 19:56:03 +0200] rev 14013
GameServer: Fix protocol error when receiving CALLVOTE cmd with incorrect mode
Fri, 26 Oct 2018 19:40:43 +0200 Tweak error messages of /callvote kick
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 19:40:43 +0200] rev 14012
Tweak error messages of /callvote kick
Fri, 26 Oct 2018 19:53:07 +0200 Fix lack of message and segfault when number texture creation fails
unc0rr [Fri, 26 Oct 2018 19:53:07 +0200] rev 14011
Fix lack of message and segfault when number texture creation fails
Fri, 26 Oct 2018 17:51:43 +0200 Add flamethrower, ice_beam_idle and landgun sound files which I have forgotten
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 17:51:43 +0200] rev 14010
Add flamethrower, ice_beam_idle and landgun sound files which I have forgotten
Fri, 26 Oct 2018 17:38:14 +0200 Add separate sound symbols for case impact and extra damage
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 17:38:14 +0200] rev 14009
Add separate sound symbols for case impact and extra damage
Fri, 26 Oct 2018 16:33:41 +0200 CS: Highlight "Available weapon specials:" as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 16:33:41 +0200] rev 14008
CS: Highlight "Available weapon specials:" as well
Fri, 26 Oct 2018 16:11:51 +0200 Continental supplies: Highlight "Special weapons:" line in mission panel
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 16:11:51 +0200] rev 14007
Continental supplies: Highlight "Special weapons:" line in mission panel
Fri, 26 Oct 2018 15:55:48 +0200 Add sound for landspray
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:55:48 +0200] rev 14006
Add sound for landspray
Fri, 26 Oct 2018 15:52:07 +0200 Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:52:07 +0200] rev 14005
Add ice beam idle sound
Fri, 26 Oct 2018 15:48:52 +0200 Add flamethrower sound
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:48:52 +0200] rev 14004
Add flamethrower sound
Fri, 26 Oct 2018 15:46:53 +0200 Prettify the menu arrows in WxW
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:46:53 +0200] rev 14003
Prettify the menu arrows in WxW
Fri, 26 Oct 2018 15:04:07 +0200 Use colon after "Disclaimer" in timebox/portalgun descriptinons
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:04:07 +0200] rev 14002
Use colon after "Disclaimer" in timebox/portalgun descriptinons
Fri, 26 Oct 2018 14:59:08 +0200 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 14:59:08 +0200] rev 14001
Allow to escape | and : character in engine translation files
Fri, 26 Oct 2018 06:15:57 +0200 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 06:15:57 +0200] rev 14000
Engine translation: With '::' can now suppress colons for highlighting
Fri, 26 Oct 2018 04:54:29 +0200 If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:54:29 +0200] rev 13999
If u play Piano, you can now hear the notes if sound effects OR music is enabled Previously, they always required sound effects to be on
Fri, 26 Oct 2018 04:30:47 +0200 Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:30:47 +0200] rev 13998
Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
Fri, 26 Oct 2018 04:07:35 +0200 Add PlayMusicSound/StopMusicSound to Lua API
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:07:35 +0200] rev 13997
Add PlayMusicSound/StopMusicSound to Lua API
Fri, 26 Oct 2018 03:59:20 +0200 Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 03:59:20 +0200] rev 13996
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Thu, 25 Oct 2018 23:46:31 +0200 Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 23:46:31 +0200] rev 13995
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
Thu, 25 Oct 2018 23:39:54 +0200 Fix bug 651: sliding hog firing rope could end up stuck in land right after the rope has attached
unc0rr [Thu, 25 Oct 2018 23:39:54 +0200] rev 13994
Fix bug #651: sliding hog firing rope could end up stuck in land right after the rope has attached
Thu, 25 Oct 2018 20:40:02 +0300 some more ja.txt fixes
alfadur [Thu, 25 Oct 2018 20:40:02 +0300] rev 13993
some more ja.txt fixes
Thu, 25 Oct 2018 20:34:37 +0300 additional descriptions for ja.txt
alfadur [Thu, 25 Oct 2018 20:34:37 +0300] rev 13992
additional descriptions for ja.txt
Thu, 25 Oct 2018 18:54:24 +0200 Remove double space at end of chat messages from server
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 18:54:24 +0200] rev 13991
Remove double space at end of chat messages from server
Thu, 25 Oct 2018 18:35:35 +0200 Frontend: Make sure special nicks always show up in square brackets
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 18:35:35 +0200] rev 13990
Frontend: Make sure special nicks always show up in square brackets
Thu, 25 Oct 2018 16:44:46 +0200 Add a new king death message
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 16:44:46 +0200] rev 13989
Add a new king death message
Thu, 25 Oct 2018 16:44:00 +0200 Allow duplicate placeholders in engine strings
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 16:44:00 +0200] rev 13988
Allow duplicate placeholders in engine strings
Thu, 25 Oct 2018 17:02:56 +0300 more ja.txt fixes
alfadur [Thu, 25 Oct 2018 17:02:56 +0300] rev 13987
more ja.txt fixes
Thu, 25 Oct 2018 15:26:40 +0200 Add script to check engine locale files for problems
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 15:26:40 +0200] rev 13986
Add script to check engine locale files for problems
Thu, 25 Oct 2018 13:12:45 +0200 Remove string with duplicate placeholder in sk.txt
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 13:12:45 +0200] rev 13985
Remove string with duplicate placeholder in sk.txt Duplicate placeholders are not supported yet.
Thu, 25 Oct 2018 12:59:56 +0200 Fix incorrect string number for Slovak strings for King death
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 12:59:56 +0200] rev 13984
Fix incorrect string number for Slovak strings for King death
Thu, 25 Oct 2018 11:48:40 +0200 Support CJK fonts for sidFPS as well
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 11:48:40 +0200] rev 13983
Support CJK fonts for sidFPS as well
Thu, 25 Oct 2018 11:37:11 +0200 Add CJK font support for sidAmmoCount
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 11:37:11 +0200] rev 13982
Add CJK font support for sidAmmoCount
Thu, 25 Oct 2018 04:55:27 +0300 fix some of Wuzzy's rage
alfadur [Thu, 25 Oct 2018 04:55:27 +0300] rev 13981
fix some of Wuzzy's rage
Thu, 25 Oct 2018 04:08:29 +0300 some ja.txt corrections
alfadur [Thu, 25 Oct 2018 04:08:29 +0300] rev 13980
some ja.txt corrections
Thu, 25 Oct 2018 03:48:27 +0300 update ja.txt
alfadur [Thu, 25 Oct 2018 03:48:27 +0300] rev 13979
update ja.txt
Wed, 24 Oct 2018 21:52:19 +0200 Also report chat and added rooms in log
unc0rr [Wed, 24 Oct 2018 21:52:19 +0200] rev 13978
Also report chat and added rooms in log
Wed, 24 Oct 2018 21:07:26 +0200 Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Wuzzy <Wuzzy2@mail.ru> [Wed, 24 Oct 2018 21:07:26 +0200] rev 13977
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility Fixes bug #701.
Wed, 24 Oct 2018 21:04:09 +0200 Finish hedgewars-checker implementation
unc0rr [Wed, 24 Oct 2018 21:04:09 +0200] rev 13976
Finish hedgewars-checker implementation
Wed, 24 Oct 2018 11:05:44 -0400 disable basic comment support 'cause lua is nuts
nemo [Wed, 24 Oct 2018 11:05:44 -0400] rev 13975
disable basic comment support 'cause lua is nuts
Wed, 24 Oct 2018 00:08:23 +0200 Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
unc0rr [Wed, 24 Oct 2018 00:08:23 +0200] rev 13974
Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
Tue, 23 Oct 2018 22:53:28 +0200 Start checker implementation in rust
unc0rr [Tue, 23 Oct 2018 22:53:28 +0200] rev 13973
Start checker implementation in rust
Tue, 23 Oct 2018 21:36:51 +0200 Fix silly loop
unc0rr [Tue, 23 Oct 2018 21:36:51 +0200] rev 13972
Fix silly loop
Sat, 20 Oct 2018 13:22:30 +0200 Add --protocol option to engine
unc0rr [Sat, 20 Oct 2018 13:22:30 +0200] rev 13971
Add --protocol option to engine
Fri, 19 Oct 2018 02:19:50 +0300 change draw_thick_line iteration order to benchmark winner
alfadur [Fri, 19 Oct 2018 02:19:50 +0300] rev 13970
change draw_thick_line iteration order to benchmark winner
Fri, 19 Oct 2018 00:28:16 +0200 Change Land2D::fill() arguments a bit
unc0rr [Fri, 19 Oct 2018 00:28:16 +0200] rev 13969
Change Land2D::fill() arguments a bit
Fri, 19 Oct 2018 00:09:45 +0200 Fix ArcPoints never finishing
unc0rr [Fri, 19 Oct 2018 00:09:45 +0200] rev 13968
Fix ArcPoints never finishing
Fri, 19 Oct 2018 00:49:09 +0300 revert 2354264ab0b0
alfadur [Fri, 19 Oct 2018 00:49:09 +0300] rev 13967
revert 2354264ab0b0
Thu, 18 Oct 2018 23:59:23 +0300 apply some codegolfing for dubious reasons
alfadur [Thu, 18 Oct 2018 23:59:23 +0300] rev 13966
apply some codegolfing for dubious reasons
Thu, 18 Oct 2018 22:45:14 +0200 Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
unc0rr [Thu, 18 Oct 2018 22:45:14 +0200] rev 13965
Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
Thu, 18 Oct 2018 22:34:09 +0200 Don't generate unnecessary duplication in case of equal coordinates
unc0rr [Thu, 18 Oct 2018 22:34:09 +0200] rev 13964
Don't generate unnecessary duplication in case of equal coordinates
Thu, 18 Oct 2018 22:23:25 +0200 Add EquidistantPoints iterator to help iterating over all points of circles
unc0rr [Thu, 18 Oct 2018 22:23:25 +0200] rev 13963
Add EquidistantPoints iterator to help iterating over all points of circles
Thu, 18 Oct 2018 21:44:09 +0200 Implement ArcPoints iterator for circles
unc0rr [Thu, 18 Oct 2018 21:44:09 +0200] rev 13962
Implement ArcPoints iterator for circles
Thu, 18 Oct 2018 07:27:14 +0300 put back land2d.map accidentally replaced by testing code
alfadur [Thu, 18 Oct 2018 07:27:14 +0300] rev 13961
put back land2d.map accidentally replaced by testing code
Thu, 18 Oct 2018 06:50:21 +0300 fix fppoint.max_norm
alfadur [Thu, 18 Oct 2018 06:50:21 +0300] rev 13960
fix fppoint.max_norm
Thu, 18 Oct 2018 06:46:32 +0300 move point struct into integral-geometry and use it to refactor a bit
alfadur [Thu, 18 Oct 2018 06:46:32 +0300] rev 13959
move point struct into integral-geometry and use it to refactor a bit
Wed, 17 Oct 2018 23:02:18 +0200 Improve test a bit
unc0rr [Wed, 17 Oct 2018 23:02:18 +0200] rev 13958
Improve test a bit
Wed, 17 Oct 2018 22:58:21 +0200 Make use of LinePoints in Land2D::draw_line
unc0rr [Wed, 17 Oct 2018 22:58:21 +0200] rev 13957
Make use of LinePoints in Land2D::draw_line
Wed, 17 Oct 2018 22:45:33 +0200 Introduce integral-geometry crate, implement LinePoints iterator
unc0rr [Wed, 17 Oct 2018 22:45:33 +0200] rev 13956
Introduce integral-geometry crate, implement LinePoints iterator
Wed, 17 Oct 2018 22:00:58 +0200 Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
unc0rr [Wed, 17 Oct 2018 22:00:58 +0200] rev 13955
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
Wed, 17 Oct 2018 05:33:02 +0200 Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Oct 2018 05:33:02 +0200] rev 13954
Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
Wed, 17 Oct 2018 05:34:29 +0300 add left scalar operations to fpnum
alfadur [Wed, 17 Oct 2018 05:34:29 +0300] rev 13953
add left scalar operations to fpnum
Tue, 16 Oct 2018 23:59:51 +0200 Implement Land2D::change_round()
unc0rr [Tue, 16 Oct 2018 23:59:51 +0200] rev 13952
Implement Land2D::change_round()
Tue, 16 Oct 2018 23:59:22 +0200 Implement get_unchecked* functions for Vec2D
unc0rr [Tue, 16 Oct 2018 23:59:22 +0200] rev 13951
Implement get_unchecked* functions for Vec2D
Tue, 16 Oct 2018 23:49:44 +0300 add opassign implementations
alfadur [Tue, 16 Oct 2018 23:49:44 +0300] rev 13950
add opassign implementations
Tue, 16 Oct 2018 22:41:25 +0300 make methods public
alfadur [Tue, 16 Oct 2018 22:41:25 +0300] rev 13949
make methods public
Tue, 16 Oct 2018 05:09:42 +0300 add scalar operations
alfadur [Tue, 16 Oct 2018 05:09:42 +0300] rev 13948
add scalar operations
Tue, 16 Oct 2018 04:44:11 +0300 fix test
alfadur [Tue, 16 Oct 2018 04:44:11 +0300] rev 13947
fix test
Tue, 16 Oct 2018 04:43:02 +0300 add more fpnum functions
alfadur [Tue, 16 Oct 2018 04:43:02 +0300] rev 13946
add more fpnum functions
Mon, 15 Oct 2018 23:10:03 +0200 Implement Land2D::fill() + tests
unc0rr [Mon, 15 Oct 2018 23:10:03 +0200] rev 13945
Implement Land2D::fill() + tests
Mon, 15 Oct 2018 22:22:51 +0300 Add basic windows build script
alfadur [Mon, 15 Oct 2018 22:22:51 +0300] rev 13944
Add basic windows build script
Mon, 15 Oct 2018 21:40:32 +0300 fix library names in engine
alfadur [Mon, 15 Oct 2018 21:40:32 +0300] rev 13943
fix library names in engine
Mon, 15 Oct 2018 19:34:11 +0200 Make parameters meaning more obvious
unc0rr [Mon, 15 Oct 2018 19:34:11 +0200] rev 13942
Make parameters meaning more obvious
Mon, 15 Oct 2018 13:08:29 -0400 tag both as overloadable - seems to satisfy clang 3.4
nemo [Mon, 15 Oct 2018 13:08:29 -0400] rev 13941
tag both as overloadable - seems to satisfy clang 3.4
Mon, 15 Oct 2018 19:43:30 +0300 fix path to ppas.bat to avoid confusing nmake
alfadur [Mon, 15 Oct 2018 19:43:30 +0300] rev 13940
fix path to ppas.bat to avoid confusing nmake
Mon, 15 Oct 2018 09:35:54 -0400 add back accidentally removed sections
nemo [Mon, 15 Oct 2018 09:35:54 -0400] rev 13939
add back accidentally removed sections
Sun, 14 Oct 2018 23:17:47 +0200 Start land2d library implementation: draw_line() method
unc0rr [Sun, 14 Oct 2018 23:17:47 +0200] rev 13938
Start land2d library implementation: draw_line() method
Sun, 14 Oct 2018 23:16:11 +0200 Add get_mut() to Vec2D
unc0rr [Sun, 14 Oct 2018 23:16:11 +0200] rev 13937
Add get_mut() to Vec2D
Sun, 14 Oct 2018 21:26:15 +0200 Simplify Vec2D::new() a bit
unc0rr [Sun, 14 Oct 2018 21:26:15 +0200] rev 13936
Simplify Vec2D::new() a bit
Sun, 14 Oct 2018 23:25:20 +0300 remove old sdl headers and libs in support of recent deletionism spirit
alfadur [Sun, 14 Oct 2018 23:25:20 +0300] rev 13935
remove old sdl headers and libs in support of recent deletionism spirit
Sun, 14 Oct 2018 23:09:55 +0300 .. or rather move calling conventions to proper position
alfadur [Sun, 14 Oct 2018 23:09:55 +0300] rev 13934
.. or rather move calling conventions to proper position
Sun, 14 Oct 2018 22:55:07 +0300 set proper sdl calling convention for vcpkg builds
alfadur [Sun, 14 Oct 2018 22:55:07 +0300] rev 13933
set proper sdl calling convention for vcpkg builds
Sun, 14 Oct 2018 21:13:32 +0200 Implement vec2d library to use for land arrays in the future
unc0rr [Sun, 14 Oct 2018 21:13:32 +0200] rev 13932
Implement vec2d library to use for land arrays in the future
Sun, 14 Oct 2018 21:57:30 +0300 fix frontend compatibility issues
alfadur [Sun, 14 Oct 2018 21:57:30 +0300] rev 13931
fix frontend compatibility issues
Sun, 14 Oct 2018 21:25:59 +0300 use correct compiler flags
alfadur [Sun, 14 Oct 2018 21:25:59 +0300] rev 13930
use correct compiler flags
Sun, 14 Oct 2018 19:04:51 +0200 Start work on landgen rust lib
unc0rr [Sun, 14 Oct 2018 19:04:51 +0200] rev 13929
Start work on landgen rust lib
Sun, 14 Oct 2018 19:03:58 +0200 Remove more dead code from uLandOutline
unc0rr [Sun, 14 Oct 2018 19:03:58 +0200] rev 13928
Remove more dead code from uLandOutline
Sun, 14 Oct 2018 20:02:51 +0300 don't use -Wextra when building with vcpkg
alfadur [Sun, 14 Oct 2018 20:02:51 +0300] rev 13927
don't use -Wextra when building with vcpkg
(0) -10000 -3000 -1000 -120 +120 +1000 tip