Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
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Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
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Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
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Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
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Tue, 26 Feb 2013 11:00:09 +0200 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
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Tue, 26 Feb 2013 10:27:51 +0200 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
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Mon, 25 Feb 2013 19:19:41 -0500 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
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Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
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Mon, 25 Feb 2013 11:35:24 -0500 |
nemo |
slight tweak to colours
icegun
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Mon, 25 Feb 2013 10:53:33 -0500 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
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Mon, 25 Feb 2013 00:00:39 -0500 |
nemo |
too aggressive?
icegun
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