2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-24 |
nemo |
fix for issue #894
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2014-12-14 |
sheepluva |
Issue 755: Lua API: Add ammo type parameter for onHogAttack
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2014-11-29 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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2014-11-29 |
sheepluva |
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-10-19 |
nemo |
allow hogs to repeatedly enter portals placed on the ground
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-03-05 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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2014-02-19 |
unc0rr |
Fix tinting of AI kills counter
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2014-02-19 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-12 |
unc0rr |
That check was too weird and complicated
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2014-03-05 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
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2014-01-03 |
nemo |
tweak
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2014-01-03 |
nemo |
hey, if unc0rr can screw with gravity...
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2013-12-20 |
unC0Rr |
Fix warnings
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2013-12-14 |
nemo |
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
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2013-12-10 |
nemo |
fix for fail to place using ammo
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-12-01 |
nemo |
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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2013-12-01 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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2013-11-20 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-05 |
nemo |
cleanup of timer accidentally exposed prob w/ timebox
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2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-11-01 |
nemo |
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
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2013-10-26 |
nemo |
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
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2013-10-14 |
nemo |
don't kill rope if not extended
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2013-10-13 |
nemo |
make wrapping nicer when there's collision
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-10 |
nemo |
skip kill for bounce
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2013-10-10 |
nemo |
kill rope on wrap
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2013-10-08 |
unc0rr |
boo, nemo, boo
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2013-10-08 |
nemo |
make this a tiny bit less aggressive
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2013-09-29 |
nemo |
Make a few more gears honour world edge checks
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-09 |
koda |
update with default
webgl
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2013-06-05 |
nemo |
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-27 |
nemo |
don't resurrect frozen
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2013-05-22 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-29 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
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2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
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2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-03-19 |
sheepluva |
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-03-06 |
nemo |
oups
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2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-03-04 |
nemo |
keep hogs from sliding while they are being frozen
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-03-03 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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2013-03-01 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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2013-02-27 |
nemo |
merge w/ default
icegun
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2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
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2013-02-24 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
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2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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2013-02-23 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
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2013-02-22 |
nemo |
Allow switching away from any weapon when during multishoot.
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2013-02-10 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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2013-02-10 |
nemo |
oops. more specific ammo tests. maybe could use a few more properties
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2013-02-10 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-21 |
nemo |
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-17 |
nemo |
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
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2012-11-15 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-04 |
nemo |
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
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2012-10-26 |
unc0rr |
Fix cake splashing bug (issue 429)
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2012-10-22 |
nemo |
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
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2012-10-22 |
nemo |
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
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2012-10-17 |
nemo |
I like this condition for home run better
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-09 |
unc0rr |
Please pas2c
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2012-10-09 |
nemo |
Knife is still broken, but so koda can fix it...
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-09-29 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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2012-09-04 |
unc0rr |
Fix some warnings
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2012-09-01 |
unc0rr |
Rope fix without hacks.
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2012-09-01 |
nemo |
oops
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2012-08-29 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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2012-08-25 |
nemo |
let's see if mikade will still accept this at least
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2012-08-25 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
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2012-08-05 |
Stepan777 |
merge
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2012-07-28 |
nemo |
oops
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2012-07-27 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
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2012-07-26 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20 |
nemo |
Avoid desync playing back demos
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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2012-07-13 |
Stepan777 |
merge
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