Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Sun, 14 Dec 2014 03:16:40 +0100 |
sheepluva |
lua API event: onGearWaterSkip
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Thu, 11 Dec 2014 15:20:23 +0100 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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Thu, 11 Dec 2014 10:33:49 +0100 |
sheepluva |
cont.
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Thu, 11 Dec 2014 10:22:51 +0100 |
sheepluva |
wrap explosions!
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Fri, 28 Nov 2014 21:30:36 -0500 |
nemo |
fix invulnerability check for shotgun
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Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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Mon, 17 Nov 2014 23:23:10 +0100 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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Sun, 16 Nov 2014 17:56:27 +0100 |
sheepluva |
add bounce effect to bouncy world edges
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Thu, 02 Oct 2014 00:06:59 +0200 |
sheepluva |
some more splash code tweaking/fixing
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Wed, 01 Oct 2014 22:46:58 +0200 |
sheepluva |
tweak splash position
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Mon, 07 Jul 2014 15:43:48 +0200 |
sheepluva |
drowning tweaks
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