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hedgewars/uLandObjects.pas
2014-11-29
sheepluva
fix some pas2c related issues
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2014-11-11
unc0rr
Fix some stuff from coverity
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2014-06-18
sheepluva
tweak/refactor how water is drawn
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2014-06-09
sheepluva
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
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2014-06-03
nemo
theme configurable sudden death music. untested
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2014-02-11
unc0rr
- pas2c recognizes typecasts in initialization expressions
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-16
unc0rr
merge default here
sdl2transition
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2013-12-10
unc0rr
Better diagnostic message when failing to load theme.cfg
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2013-12-08
nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29
nemo
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-07
unc0rr
- Fix TryPut, so really large maps could load
sdl2transition
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2013-11-07
unc0rr
Provide more information to SDLTry
sdl2transition
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-06-28
nemo
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-04-04
nemo
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-04-02
koda
update webgl branch
webgl
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2013-03-18
nemo
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2012-12-25
koda
update branch with default
webgl
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-21
koda
updated branch
webgl
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2012-11-14
unc0rr
Engine loads fine with basic config
physfslayer
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14
unc0rr
Get rid of Pathz and UserPathz
physfslayer
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2012-08-31
sheepluva
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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