hedgewars/uMisc.pas
2014-12-17 sheepluva revert last commit
2014-12-17 sheepluva don't save alpha channel to screenshots when not needed
2014-12-11 nemo fix copypasta
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr - Don't define NOCONSOLE webgl
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-05 koda use SDL_Threads everywhere
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-23 unc0rr Get rid of C-style operators
2012-07-07 Stepan777 fix alpha channel in image rescaling
2012-06-26 Stepan777 Here they come - thumbnails.
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 unc0rr Some work to make more units compile after conversion to c
2012-05-02 koda marked a couple of functions as inline
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-04-28 sheepluva license header year range adjustments
2012-04-12 koda disable png screenshots on mobile for now
2012-04-12 Stepan777 png screenshots
2012-04-05 unc0rr Make function more pascal-ish
2012-04-02 unc0rr Finally fix the bug with pointer declarations polluting namespace with bad records
2012-02-17 koda the most important commit of the year
2012-02-17 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-15 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
2011-09-15 sheepluva cleaned up the screenshot procedure a little.
2011-06-13 nemo Bit more reusability
2011-03-26 koda fix a couple of loose ends
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-01 koda Happy 2011 :)
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2010-12-20 nemo Snowball weapon
2010-11-22 unc0rr uCommandHandlers
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr Some more
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-15 koda update the 3d branch after release experimental3D
2010-11-12 koda yay i'm free to break things again!
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 unc0rr Fix some warnings
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-21 nemo Set default ready timer to 0 to see if desyncs come back.
2010-10-12 koda minor stuff
2010-10-09 koda merge
2010-10-06 smaxx Engine:
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-27 smaxx Engine:
2010-09-14 nemo more fixing of indentation
2010-08-29 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-26 smaxx Engine:
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-23 burp lua function SetEffect to set and remove THogEffects
2010-08-02 koda clean and reorder arguments passed to engine
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-31 koda fix panning when zoomed (finally)
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-18 koda add a timer selection for grenades
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-07 koda fix the multitouch shooting and moving
2010-07-03 koda make runtime quality check for iDevices
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 koda sheepluva's inline patch, fix a crash in overlay
2010-06-30 koda tiy new overlay graphics
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22 koda ok really fix the command line utility
2010-06-22 koda fix build and permissions problems when launching hwengine from command line
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-02 smxx Engine:
2010-04-29 smxx Engine:
2010-04-29 koda add option to look at the previous debug log
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-16 smxx Engine:
2010-04-12 smxx Engine:
2010-04-04 koda merged code from ipad and iphone frontends
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