2014-12-30 |
Gianfranco Costamagna |
Fix arm* build failures
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-11-23 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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2014-11-18 |
unc0rr |
merge default
qmlfrontend
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-10-02 |
sheepluva |
another small rendering tweak/fix
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2014-10-02 |
sheepluva |
simplify {$IF that pas2c did not seem to understand
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2014-10-02 |
sheepluva |
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
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2014-09-12 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
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2014-07-06 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-06-18 |
sheepluva |
fix search&replace whoopsy
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2014-06-18 |
sheepluva |
cleanup and lol
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2014-06-18 |
sheepluva |
move DrawWaves to uRender
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2014-06-18 |
sheepluva |
more tweaking
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2014-06-18 |
sheepluva |
reuse buffers
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2014-06-18 |
sheepluva |
render tweaks
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-17 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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2014-06-17 |
sheepluva |
little visual tweak to weSea rendering
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2014-06-16 |
sheepluva |
various tweaks
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2014-06-15 |
sheepluva |
tweak engine segfault capabilities
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2014-06-15 |
sheepluva |
fix videorec build
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2014-06-14 |
sheepluva |
clean up halting a little
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-13 |
sheepluva |
some rendering tweaks
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-06-04 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-19 |
sheepluva |
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-13 |
unc0rr |
This seems to be enough to fix the bug with sprGirder rendered in stripe
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2013-11-01 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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2013-10-19 |
nemo |
differentiate borders a bit
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2013-06-18 |
unc0rr |
engine links
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-03 |
Urbertar |
Fix DrawLine bug
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2012-12-25 |
koda |
update branch with default
webgl
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-07-10 |
Wolfgang Steffens |
Debug commit
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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2012-02-16 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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2011-11-10 |
nemo |
unsquash the rescaled clouds
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2011-08-14 |
koda |
smaller code cleanup
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2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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2011-08-14 |
unc0rr |
Use local scope global var instead
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-06-12 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
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2011-03-01 |
koda |
Happy 2011 :)
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2010-12-03 |
nemo |
make Tint(longword) use RGBA
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2010-12-03 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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2010-11-26 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-18 |
unC0Rr |
Introduce uRender
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