hedgewars/uRender.pas
Tue, 30 Dec 2014 15:56:09 +0100 Gianfranco Costamagna Fix arm* build failures
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Sun, 23 Nov 2014 02:15:57 +0100 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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