hedgewars/uGears.pas
Tue, 22 Apr 2008 12:40:43 +0000 unc0rr - Fix braindead shotgun shot arithmetics
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Mon, 21 Apr 2008 16:51:14 +0000 unc0rr Animate baseball bat attack
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Fri, 18 Apr 2008 17:42:50 +0000 unc0rr Fix a warning
Thu, 17 Apr 2008 16:21:44 +0000 unc0rr Use blowtorch sprites
Sun, 13 Apr 2008 16:14:13 +0000 unc0rr Add sprite for pickhammer
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sat, 12 Apr 2008 17:19:01 +0000 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
Sat, 05 Apr 2008 17:06:26 +0000 unc0rr - Use baseball-in-hand sprite
Tue, 01 Apr 2008 16:11:07 +0000 unc0rr - Fix counting damage given to mines
Tue, 25 Mar 2008 22:39:26 +0000 unc0rr By Tiyuri:
Tue, 25 Mar 2008 22:16:26 +0000 unc0rr Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 unc0rr - Use hedgehog jumping sprite
Tue, 25 Mar 2008 16:07:23 +0000 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 unc0rr Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
Fri, 14 Mar 2008 21:07:31 +0000 unc0rr Use sounds 'stupid' and 'missed'
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Sun, 09 Mar 2008 12:33:54 +0000 unc0rr Fix hedgehogs switching hang
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Sun, 24 Feb 2008 20:00:31 +0000 unc0rr - More accurate rope collision detection
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 19:05:29 +0000 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
less more (0) -100 -50 -30 tip