hedgewars/uChat.pas
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2013-12-16 unc0rr merge default here sdl2transition
2013-11-10 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
2013-11-09 unc0rr All I want is to receive some events... sdl2transition
2013-11-08 unc0rr Fix chat yet again
2013-11-05 unc0rr Fix broken chat
2013-11-03 unc0rr Small refactor
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-10-23 koda add /history command from chat
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-07 koda allow to send chat messages with numpad enter key too (regression?)
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-09 koda update with default webgl
2013-06-07 unc0rr Fix more warnings (lol @ icegun "consts")
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-04-02 koda update webgl branch webgl
2013-03-17 koda ingore moar keys
2013-03-17 nemo useless test
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 koda linux keycodes differ from osx's
2013-03-17 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 koda less cryptic text insertion
2013-03-17 koda gather a few common code
2013-03-17 koda implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 koda don't display squares when pressing arrow keys in chat
2013-03-16 koda formatting
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2012-12-25 koda update branch with default webgl
2012-11-30 koda GCI2012 - In-Game Chat Commands
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-03 unc0rr No commit message
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-05-23 Xeli reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-04-19 unc0rr - Track array size to use for High function
2012-04-04 unc0rr Normalize RecordFields before conversion. Helps with namespaces problem.
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-14 nemo Only recreate texture for non-empty lines
2011-11-14 nemo reset chat lines too
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-07-04 koda little code cleanup (but please test)
2011-04-04 koda you can use esc to exit chat when input is empty
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-03-01 koda Happy 2011 :)
2011-02-05 sheepluva initialize pointers properly with nil
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-01 sheepluva Thou shalt not leak!
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr Remove uChat dependency from uCommands
2010-11-20 unc0rr Introduce uGearsRender
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-05 koda fix issue 2 - taunts during AI turns
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-06-23 smaxx General:
2010-05-02 smxx Engine:
2010-05-01 smxx Engine:
2010-04-29 smxx Engine:
2010-03-26 smxx Engine:
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-05 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-11-20 koda revamped file access and debug display
2009-11-15 koda fix chat color in ppc
2009-11-14 koda fix wrong ttf blending in ppc
2009-10-17 unc0rr Don't try to send empty team message
2009-10-16 unc0rr - Tweak join/leave colour
2009-10-03 unc0rr - Proper /team command implementation
2009-09-27 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-22 koda converts some gl calls to gles
2009-09-10 nemo Strip trailing spaces
2009-07-30 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-06-13 unc0rr Some work on zooming. Hedgewars are now unplayable.
2009-05-28 nemo mark up with (team)
2009-05-28 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-27 nemo Just for completeness, correct formatting on this probably-will-be-reverted-approach
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-24 unc0rr Fix attack bubbles
2009-05-24 unc0rr Finally fix bubbles
2009-04-30 unc0rr nemo's great patch:
2009-04-18 unc0rr Patch by koda:
2009-02-21 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-02-21 unc0rr Patch by koda to better support Mac OS X
2008-11-09 unc0rr Fix chat bugs leading to serialized data corruption
2008-10-27 unc0rr Draw dark background under chat text
2008-10-18 unc0rr Allow /me in chat
2008-07-27 unc0rr - Use DejaVuSans-Bold instead of DejaVuSans+bold
2008-07-27 unc0rr Try another appproach to render chat, should fix windows issues
2008-07-07 unc0rr Update copyright headers a bit
2008-06-27 unc0rr - Fix accidental network breakage
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-27 unc0rr Further work on taunts
2008-06-26 unc0rr Start implementing waves
2008-06-17 unc0rr Fix warnings
2008-06-12 unc0rr - Fix chat state at start
2008-06-11 unc0rr Enable history (bound on ` key)
2008-06-11 unc0rr Implement history for chat (27 entries), no key binding yet
2008-06-11 unc0rr Get rid of old console
2008-06-09 unc0rr Kamikaze weapon
2008-05-25 unc0rr Add nickname to message in more appropriate place
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-05-24 unc0rr Fix chat behavior
2008-05-24 unc0rr - 't' key for entering chat message
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-19 unc0rr Stub for chat implementation
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