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hedgewars/uVariables.pas
Wed, 17 Aug 2011 00:11:57 -0400
nemo
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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Sun, 14 Aug 2011 16:59:55 -0400
nemo
Seduction animation. New visual gear type.
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Sat, 13 Aug 2011 22:46:47 +0200
Henek
new SD flakes from mikade and a flash when sudden death starts
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Thu, 11 Aug 2011 00:18:10 +0200
Henek
disable campaign button, structure and change sudden death music to hell.ogg
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Wed, 10 Aug 2011 17:20:21 -0400
nemo
:( bad revision.
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Wed, 10 Aug 2011 17:16:19 -0400
nemo
merge1
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Sat, 06 Aug 2011 07:09:30 +0200
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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