Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Fix maps variable in OfficialChallengeHashes not being global (caused error in normal Racer)
Fix hedgehog being able to make walk/jump sounds before it was placed
If in hog placement phase you select Skip and then pressed the walk/jump keys, you heard sounds
although the hedgehog is not placed yet.
Ignore gmTimer after attack or hog is no longer controlled
You were able to set the timer after you threw a grenade
Clear gmSwitch before activating switcher
If if you pressed [Switch Hedgehog] key and THEN enabled the
Switch Hedgehog utility, you immediately switch. This was mildly
confusing.
Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water