hedgewars/uGears.pas
Sun, 14 Mar 2010 14:47:21 +0000 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
Sun, 14 Mar 2010 14:18:31 +0000 smxx Engine:
Mon, 08 Mar 2010 01:42:23 +0000 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
Sat, 06 Mar 2010 21:56:43 +0000 nemo Try out "tumbling" frame as a drowning frame
Sat, 06 Mar 2010 13:49:55 +0000 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Sat, 06 Mar 2010 10:54:24 +0000 unc0rr hate Smaxx (tested)
Sat, 06 Mar 2010 01:26:12 +0000 nemo Stagger gear animations
Sat, 06 Mar 2010 01:21:44 +0000 nemo Remove frame count from rolling explosive
Fri, 05 Mar 2010 17:32:13 +0000 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Fri, 05 Mar 2010 15:54:23 +0000 smxx Engine:
Fri, 05 Mar 2010 02:51:12 +0000 nemo ok. I think I'm finally done burning revisions
Fri, 05 Mar 2010 02:28:03 +0000 nemo More tweaking, make blowtorch interact badly w/ explosives
Fri, 05 Mar 2010 02:21:10 +0000 nemo tweak
Fri, 05 Mar 2010 02:19:42 +0000 nemo Try not to hang the simulation :)
Fri, 05 Mar 2010 02:17:03 +0000 nemo Experiment with barrels. Add rolling.
Wed, 03 Mar 2010 14:49:10 +0000 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Wed, 03 Mar 2010 02:36:52 +0000 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
Tue, 02 Mar 2010 17:22:36 +0000 smxx Engine:
Tue, 02 Mar 2010 04:04:16 +0000 nemo tweak
Sun, 28 Feb 2010 17:51:38 +0000 nemo Graphic for dead mines
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sat, 27 Feb 2010 19:54:03 +0000 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
Thu, 25 Feb 2010 04:04:26 +0000 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Tue, 23 Feb 2010 15:41:37 +0000 smxx Engine:
Mon, 22 Feb 2010 10:56:43 +0000 smxx Engine:
Mon, 22 Feb 2010 00:53:04 +0000 nemo Skip drawing some stuff if water is opaque. Affects simulation.
Thu, 18 Feb 2010 01:02:28 +0000 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
Mon, 15 Feb 2010 21:54:26 +0000 smxx Engine:
Mon, 15 Feb 2010 21:44:05 +0000 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
Mon, 15 Feb 2010 14:04:29 +0000 smxx Engine:
Fri, 12 Feb 2010 18:40:14 +0000 smxx Engine:
Fri, 12 Feb 2010 17:02:08 +0000 smxx Engine:
Wed, 10 Feb 2010 13:53:31 +0000 smxx Engine:
Wed, 10 Feb 2010 09:52:00 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Mon, 08 Feb 2010 18:12:06 +0000 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
Mon, 08 Feb 2010 16:03:58 +0000 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:32:57 +0000 nemo ... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 nemo account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 nemo Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 nemo Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Wed, 09 Dec 2009 17:35:42 +0000 nemo This seems a little more efficient
Sun, 15 Nov 2009 19:42:28 +0000 koda fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Tue, 10 Nov 2009 04:22:55 +0000 nemo Add check for nil gear
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Mon, 02 Nov 2009 18:24:58 +0000 nemo A basic Spidey hat, leave hat on when roping.
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Sun, 18 Oct 2009 03:54:22 +0000 nemo Disable followgear on ammoshove for napalm fire damage
Fri, 16 Oct 2009 15:35:41 +0000 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 14:53:58 +0000 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
Fri, 16 Oct 2009 14:03:42 +0000 nemo Kill flame if any gears collide.
Fri, 16 Oct 2009 13:54:57 +0000 nemo increase molotov radius a bit
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 18:02:01 +0000 nemo Adjustments to training mode and credits by Smaxx
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 15 Oct 2009 17:14:29 +0000 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
Thu, 15 Oct 2009 15:28:19 +0000 nemo New data files from Tiy, add gtFlame to avoidance list
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:44:34 +0000 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Tue, 22 Sep 2009 21:00:39 +0000 koda fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Tue, 22 Sep 2009 15:42:19 +0000 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 04:36:58 +0000 unc0rr Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Thu, 27 Aug 2009 12:59:21 +0000 unc0rr Add respawning mines mode as a hack.
Sun, 16 Aug 2009 14:56:09 +0000 unc0rr Fix bazooka having timer
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Thu, 30 Jul 2009 17:32:46 +0000 unc0rr Fix queue bug triggered by AI
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Wed, 01 Jul 2009 22:50:27 +0000 koda sounds for teleport and beginning of sudden death
Sun, 28 Jun 2009 23:36:41 +0000 nemo disable timers on a few silly items, trying out a timer on cake
Sun, 28 Jun 2009 18:47:55 +0000 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Mon, 22 Jun 2009 00:14:24 +0000 nemo disable selection sprite, nudge ship into the air on launch
Sun, 21 Jun 2009 17:47:57 +0000 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Thu, 18 Jun 2009 01:51:25 +0000 nemo Tiy's new airstrike graphic
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Tue, 02 Jun 2009 18:27:15 +0000 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
Sun, 31 May 2009 19:32:54 +0000 unc0rr Okay, now a real fix
Sun, 31 May 2009 17:56:15 +0000 nemo Push karma application to end of round - should avoid problems w/ plane and kamikaze
Sun, 31 May 2009 15:17:03 +0000 unc0rr Fix a source of desync caused by player quit
Tue, 26 May 2009 19:27:55 +0000 nemo 0-3 not 0-2
Wed, 20 May 2009 16:35:27 +0000 unc0rr Silence useless warning
Mon, 18 May 2009 00:54:21 +0000 nemo increase # of mines to 50, limit max depth of drowning damage tag
Sun, 17 May 2009 22:15:09 +0000 nemo remove 0 damage tag, easter hat fix, pink sun hat
Sun, 17 May 2009 13:03:56 +0000 unc0rr Silence useless warning
Sat, 16 May 2009 19:03:08 +0000 nemo use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
Fri, 15 May 2009 00:51:37 +0000 nemo Prevent gaining more health than hedgehog actually has
Thu, 14 May 2009 14:47:08 +0000 nemo Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
Mon, 11 May 2009 21:19:47 +0000 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Mon, 04 May 2009 01:36:39 +0000 nemo Move laser behind weapon
Sun, 03 May 2009 21:28:15 +0000 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:20:01 +0000 unc0rr nemo:
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 11:59:23 +0000 unc0rr Move health sorter to visual gears:
Mon, 13 Apr 2009 09:24:56 +0000 unc0rr Some polishing
Sun, 12 Apr 2009 15:24:08 +0000 unc0rr nemo's patch + ropes ammo scheme hack
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