Sun, 20 May 2012 17:17:21 +0200 remove the need to qt and co when using cmake with -DANDROID=1
Xeli [Sun, 20 May 2012 17:17:21 +0200] rev 7099
remove the need to qt and co when using cmake with -DANDROID=1
Sun, 20 May 2012 10:55:58 -0400 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo [Sun, 20 May 2012 10:55:58 -0400] rev 7098
Minor tweaks to freezer, mostly to simplify current state to laptop
Sun, 20 May 2012 10:45:16 -0400 clean up pngs
nemo [Sun, 20 May 2012 10:45:16 -0400] rev 7097
clean up pngs
Sun, 20 May 2012 10:54:52 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 10:54:52 +0200] rev 7096
merge
Sun, 20 May 2012 00:08:26 +0200 + Trivial update.
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 00:08:26 +0200] rev 7095
+ Trivial update. + Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
Sat, 19 May 2012 17:15:12 +0200 A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
mikade <redgrinner@gmail.com> [Sat, 19 May 2012 17:15:12 +0200] rev 7094
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
Sun, 20 May 2012 01:00:00 -0400 Bit more freezer.
nemo [Sun, 20 May 2012 01:00:00 -0400] rev 7093
Bit more freezer.
Fri, 18 May 2012 13:35:22 -0400 Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo [Fri, 18 May 2012 13:35:22 -0400] rev 7092
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
Thu, 17 May 2012 20:23:58 -0400 Might help if this was actually its own unique weapon
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
Thu, 17 May 2012 18:22:20 -0400 Provide training/campaign with a random seed to ignore/use.
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
Thu, 17 May 2012 20:19:35 +0200 remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Thu, 17 May 2012 20:01:56 +0200 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Thu, 17 May 2012 16:52:17 +0200 dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
Thu, 17 May 2012 16:51:54 +0200 android typo/sabotage
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
Thu, 17 May 2012 15:58:24 +0200 fix sdl13 build
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
Mon, 14 May 2012 22:14:17 +0200 readded optimization for SetScale
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
Thu, 17 May 2012 15:58:04 +0200 unbreak android build
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build - export the Game function - fill the ammo store with 0s in the frondend, if we're missing any weapons - use english as default language
Mon, 14 May 2012 19:48:34 +0200 Replaced FFP code that sets up orthogonal projection with explicit matrix
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:48:34 +0200] rev 7082
Replaced FFP code that sets up orthogonal projection with explicit matrix calculation. Storing the orthogonal projection in the projection matrix for legacy GL (1.x) rather than in the modelview matrix.
Tue, 15 May 2012 21:07:47 +0200 android: add missing graphics, only placeholders tho..
Xeli [Tue, 15 May 2012 21:07:47 +0200] rev 7081
android: add missing graphics, only placeholders tho..
Mon, 14 May 2012 19:26:50 +0200 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:26:50 +0200] rev 7080
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within a (possibly shared) physical texture. The original variant only allowed encoding a sprite at the bottomleft of a larger physical texture to use NPOT sprites on POT only supporting systems.
Mon, 14 May 2012 22:47:56 +0400 Learn hask^Wpascal, dudes!
unc0rr [Mon, 14 May 2012 22:47:56 +0400] rev 7079
Learn hask^Wpascal, dudes!
Sun, 13 May 2012 18:50:04 -0400 AI can't use cWindSpeedf since it now does a smooth transition
nemo [Sun, 13 May 2012 18:50:04 -0400] rev 7078
AI can't use cWindSpeedf since it now does a smooth transition
Sun, 13 May 2012 18:31:05 -0400 oops
nemo [Sun, 13 May 2012 18:31:05 -0400] rev 7077
oops
Sun, 13 May 2012 14:56:05 -0400 Dammit Xeli
nemo [Sun, 13 May 2012 14:56:05 -0400] rev 7076
Dammit Xeli
Sun, 13 May 2012 21:46:50 +0400 '\xd7af' -> 0xd7af
unc0rr [Sun, 13 May 2012 21:46:50 +0400] rev 7075
'\xd7af' -> 0xd7af
Sun, 13 May 2012 21:39:20 +0400 Make uUtils.c compile
unc0rr [Sun, 13 May 2012 21:39:20 +0400] rev 7074
Make uUtils.c compile
Sun, 13 May 2012 01:54:26 +0400 help pas2c
unc0rr [Sun, 13 May 2012 01:54:26 +0400] rev 7073
help pas2c
Sun, 13 May 2012 00:50:45 +0400 More magic
unc0rr [Sun, 13 May 2012 00:50:45 +0400] rev 7072
More magic
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