Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
|
file |
diff |
annotate
|
Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
|
file |
diff |
annotate
|
Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
|
file |
diff |
annotate
|
Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
|
file |
diff |
annotate
|
Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
|
file |
diff |
annotate
|
Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
|
file |
diff |
annotate
|
Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
|
file |
diff |
annotate
|
Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
|
file |
diff |
annotate
|
Sat, 14 Jun 2014 00:56:11 +0200 |
sheepluva |
some rendering tweaks
|
file |
diff |
annotate
|
Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
|
file |
diff |
annotate
|