tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Code drawn map in haskell \o/
(not finished, todo: compressing and base64 encoding)
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in
issue #805