Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 17:39:12 +0000 |
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Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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Sun, 22 Mar 2009 14:32:22 +0000 |
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Apply koda's OpenGL ES compatibility patch
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Wed, 18 Mar 2009 22:02:55 +0000 |
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- Fix warnings in frontend
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Mon, 16 Mar 2009 14:43:15 +0000 |
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Don't use GLU
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Sat, 07 Mar 2009 17:42:54 +0000 |
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- nemo's patch: some animations, zero probability for infinite weapons
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Mon, 02 Mar 2009 21:13:07 +0000 |
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laser beam by nemo reworked a bit by me
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Wed, 18 Feb 2009 16:35:03 +0000 |
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More reorganization
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Wed, 18 Feb 2009 16:28:21 +0000 |
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Reorganize land texteure function in prepare to texture split
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Sun, 18 Jan 2009 14:17:10 +0000 |
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Fallback to no hat when hat couldn't be loaded
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Thu, 04 Dec 2008 21:14:03 +0000 |
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Don't call SDL_FreeSurface with null pointer
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Mon, 27 Oct 2008 16:49:42 +0000 |
unc0rr |
Draw dark background under chat text
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Sun, 28 Sep 2008 21:56:37 +0000 |
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- Hedgehog doesn't take off hat when shooting from shotgun
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Thu, 11 Sep 2008 15:30:04 +0000 |
unc0rr |
Hat 'wearing' animation
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Sun, 31 Aug 2008 17:22:50 +0000 |
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Hats now fully implemented for local game
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