2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2014-01-01 |
unc0rr |
Special script parameter variable in game scheme
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2013-12-24 |
unc0rr |
Allow skip in move
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2013-12-09 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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2013-11-29 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-13 |
nemo |
Delete now toggles hiding team area
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2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-19 |
nemo |
differentiate borders a bit
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-07-22 |
sheepluva |
fixing cLocale being empty
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2013-06-28 |
koda |
uvariables comes before uutils
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2013-06-23 |
nemo |
Configuration for tag display default
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2013-06-15 |
unc0rr |
Some fixes to make pas2c+clang compile all engine files
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-18 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-04-24 |
nemo |
aaaaand this one never was damaging
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2013-04-24 |
nemo |
cheezemonkey pointed out this is no longer damaging
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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2013-02-27 |
nemo |
define ice edge colour
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2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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2013-02-25 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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2013-02-25 |
koda |
savesurf
icegun
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
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2013-02-23 |
Urbertar |
Add change ice gun image
icegun
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2013-02-23 |
Urbertar |
Add land freezing
icegun
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2013-01-26 |
koda |
update branch
webgl
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2013-01-12 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
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2013-01-04 |
koda |
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
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2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-16 |
koda |
bye bye cBits
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-30 |
Joe Doyle (Ginto8) |
Remove unused global variables
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
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2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
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2012-11-11 |
koda |
merge with latest default
webgl
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2012-11-11 |
nemo |
fix demo playback
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