Wed, 24 Nov 2010 23:35:41 +0100 update also the project to use those graphics
koda [Wed, 24 Nov 2010 23:35:41 +0100] rev 4354
update also the project to use those graphics
Wed, 17 Nov 2010 16:19:28 +0300 Dumb parser of pascal, and a program which lists unit dependencies
unC0Rr [Wed, 17 Nov 2010 16:19:28 +0300] rev 4353
Dumb parser of pascal, and a program which lists unit dependencies
Wed, 24 Nov 2010 23:34:10 +0100 update graphics names, path, resolution, content...
koda [Wed, 24 Nov 2010 23:34:10 +0100] rev 4352
update graphics names, path, resolution, content...
Wed, 17 Nov 2010 01:42:51 +0100 remove weapons and schemes selection for missions from ifrontend
koda [Wed, 17 Nov 2010 01:42:51 +0100] rev 4351
remove weapons and schemes selection for missions from ifrontend
Tue, 16 Nov 2010 20:55:39 +0100 updated/added slovak translations of lua files
jose1711 [Tue, 16 Nov 2010 20:55:39 +0100] rev 4350
updated/added slovak translations of lua files
Sun, 21 Nov 2010 04:10:39 +0100 display an empty table for missions
koda [Sun, 21 Nov 2010 04:10:39 +0100] rev 4349
display an empty table for missions
Tue, 16 Nov 2010 20:04:20 +0100 sk update
jose1711 [Tue, 16 Nov 2010 20:04:20 +0100] rev 4348
sk update
Mon, 27 Dec 2010 23:57:44 +0100 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
koda [Mon, 27 Dec 2010 23:57:44 +0100] rev 4347
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
Tue, 16 Nov 2010 13:35:23 -0500 translation updates
jose1711 [Tue, 16 Nov 2010 13:35:23 -0500] rev 4346
translation updates
Wed, 22 Dec 2010 12:17:34 +0100 use a gentler positive parallax for background effect experimental3D
koda [Wed, 22 Dec 2010 12:17:34 +0100] rev 4345
use a gentler positive parallax for background effect disable the quality slider when stereoscopic mode is selected
Mon, 15 Nov 2010 14:39:58 -0500 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo [Mon, 15 Nov 2010 14:39:58 -0500] rev 4344
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Mon, 15 Nov 2010 12:37:39 +0100 update the 3d branch after release experimental3D
koda [Mon, 15 Nov 2010 12:37:39 +0100] rev 4343
update the 3d branch after release
Sun, 16 Jan 2011 03:40:54 +0100 close branch 0.9.14.1
koda [Sun, 16 Jan 2011 03:40:54 +0100] rev 4342
close branch
Mon, 15 Nov 2010 04:30:11 +0100 minor things
koda [Mon, 15 Nov 2010 04:30:11 +0100] rev 4341
minor things
Mon, 06 Dec 2010 03:07:03 +0100 whoops 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:07:03 +0100] rev 4340
whoops
Sun, 14 Nov 2010 23:28:45 +0100 resets CurAmmoType in ResetWeapons
Henek [Sun, 14 Nov 2010 23:28:45 +0100] rev 4339
resets CurAmmoType in ResetWeapons
Mon, 06 Dec 2010 03:01:44 +0100 change theme of "Tree" map to halloween 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:01:44 +0100] rev 4338
change theme of "Tree" map to halloween
Sun, 14 Nov 2010 15:06:02 -0500 merge 0.9.14.1 to trunk
nemo [Sun, 14 Nov 2010 15:06:02 -0500] rev 4337
merge 0.9.14.1 to trunk
Sun, 28 Nov 2010 01:58:08 +0100 update build files for compliance with Mac AppStore 0.9.14.1
koda [Sun, 28 Nov 2010 01:58:08 +0100] rev 4336
update build files for compliance with Mac AppStore
Sun, 14 Nov 2010 20:37:55 +0100 improve mac bundle creation 0.9.14.1
koda [Sun, 14 Nov 2010 20:37:55 +0100] rev 4335
improve mac bundle creation
Sun, 14 Nov 2010 20:06:47 +0100 fix compilation server for me 0.9.14.1
koda [Sun, 14 Nov 2010 20:06:47 +0100] rev 4334
fix compilation server for me
Sun, 14 Nov 2010 21:36:47 +0300 Latest proto num is 35 0.9.14.1 0.9.14.1-release
unc0rr [Sun, 14 Nov 2010 21:36:47 +0300] rev 4333
Latest proto num is 35
Sun, 14 Nov 2010 13:04:23 -0500 revert delay on mines to 0.9.13 0-3 range 0.9.14.1
nemo [Sun, 14 Nov 2010 13:04:23 -0500] rev 4332
revert delay on mines to 0.9.13 0-3 range
Sun, 14 Nov 2010 14:53:44 -0500 merge 0.9.14
nemo [Sun, 14 Nov 2010 14:53:44 -0500] rev 4331
merge 0.9.14
Sun, 14 Nov 2010 12:53:33 -0500 fix placement 0.9.14.1
nemo [Sun, 14 Nov 2010 12:53:33 -0500] rev 4330
fix placement
Sun, 14 Nov 2010 13:14:05 +0100 Apply hit animation ONLY to bullets
Palewolf [Sun, 14 Nov 2010 13:14:05 +0100] rev 4329
Apply hit animation ONLY to bullets
Sun, 14 Nov 2010 20:35:39 +0300 set vesion to 0.9.14.1 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:35:39 +0300] rev 4328
set vesion to 0.9.14.1
Sun, 14 Nov 2010 12:57:01 +0100 Small animation on bullet impact
Palewolf [Sun, 14 Nov 2010 12:57:01 +0100] rev 4327
Small animation on bullet impact
Sun, 14 Nov 2010 20:34:13 +0300 35 -> 0.9.14.1 mapping 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:34:13 +0300] rev 4326
35 -> 0.9.14.1 mapping
Sun, 14 Nov 2010 02:38:05 -0500 sorry bout that guys.
nemo [Sun, 14 Nov 2010 02:38:05 -0500] rev 4325
sorry bout that guys.
Sun, 14 Nov 2010 12:25:50 -0500 revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
nemo [Sun, 14 Nov 2010 12:25:50 -0500] rev 4324
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
Sun, 14 Nov 2010 00:50:33 +0100 another typo
jose1711 [Sun, 14 Nov 2010 00:50:33 +0100] rev 4323
another typo
Sun, 14 Nov 2010 11:53:27 -0500 this reverts 3861 0.9.14.1
nemo [Sun, 14 Nov 2010 11:53:27 -0500] rev 4322
this reverts 3861
Sun, 14 Nov 2010 00:35:05 +0100 fixed typo
inu [Sun, 14 Nov 2010 00:35:05 +0100] rev 4321
fixed typo
Sun, 14 Nov 2010 17:42:00 +0100 bumping qt minimum version 0.9.14.1
koda [Sun, 14 Nov 2010 17:42:00 +0100] rev 4320
bumping qt minimum version
Sat, 13 Nov 2010 23:08:33 +0100 clean up and lua update, very minor
Henek [Sat, 13 Nov 2010 23:08:33 +0100] rev 4319
clean up and lua update, very minor
Sun, 14 Nov 2010 19:27:30 +0300 Set protocol num to 35 0.9.14.1
unc0rr [Sun, 14 Nov 2010 19:27:30 +0300] rev 4318
Set protocol num to 35
Sat, 13 Nov 2010 15:32:53 -0500 merge 0.9.14 back into trunk
nemo [Sat, 13 Nov 2010 15:32:53 -0500] rev 4317
merge 0.9.14 back into trunk
Sun, 14 Nov 2010 11:24:36 -0500 add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
nemo [Sun, 14 Nov 2010 11:24:36 -0500] rev 4316
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
Sat, 13 Nov 2010 23:03:17 +0300 merge
unc0rr [Sat, 13 Nov 2010 23:03:17 +0300] rev 4315
merge
Sun, 14 Nov 2010 11:19:37 -0500 disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
nemo [Sun, 14 Nov 2010 11:19:37 -0500] rev 4314
disable offsets in GetLaunchX/GetLaunchY instead
Sat, 13 Nov 2010 17:19:18 +0100 made napalm use napalmbombs instead of just dropping fire
Henek [Sat, 13 Nov 2010 17:19:18 +0100] rev 4313
made napalm use napalmbombs instead of just dropping fire
Sat, 13 Nov 2010 20:42:26 +0300 Optimization fail fixed
unc0rr [Sat, 13 Nov 2010 20:42:26 +0300] rev 4312
Optimization fail fixed
Sun, 14 Nov 2010 11:10:25 -0500 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
nemo [Sun, 14 Nov 2010 11:10:25 -0500] rev 4311
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
Sun, 16 Jan 2011 03:39:54 +0100 trying to close 0.9.14 branch 0.9.14
koda [Sun, 16 Jan 2011 03:39:54 +0100] rev 4310
trying to close 0.9.14 branch
Sat, 13 Nov 2010 09:36:26 -0500 merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
nemo [Sat, 13 Nov 2010 09:36:26 -0500] rev 4309
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
Sun, 14 Nov 2010 11:06:55 -0500 revert prior revision. moving to new branch 0.9.14
nemo [Sun, 14 Nov 2010 11:06:55 -0500] rev 4308
revert prior revision. moving to new branch
Sat, 13 Nov 2010 14:40:06 +0100 added new sprite for drill strike drills, not intended for .15 release
Henek [Sat, 13 Nov 2010 14:40:06 +0100] rev 4307
added new sprite for drill strike drills, not intended for .15 release
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