Wed, 24 Dec 2014 14:42:05 -0500 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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Thu, 11 Dec 2014 20:46:45 +0100 |
sheepluva |
world edge tweakes/fixes
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Wed, 03 Dec 2014 18:49:10 +0100 |
sheepluva |
pas2c-whoops
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Wed, 03 Dec 2014 18:18:37 +0100 |
sheepluva |
unexpected return from lua test should not return exit status 0
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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Sat, 15 Nov 2014 09:26:08 -0500 |
nemo |
modestly randomise dab, bump points again.
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Mon, 10 Nov 2014 10:22:03 -0500 |
nemo |
Since unc0rr is quiet, try to avoid the assert
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Thu, 02 Oct 2014 00:40:25 +0200 |
sheepluva |
use constants for mapgen, expose those to lua
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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