nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0)
* add VGSHandler.inc to CMakeLists.txt
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff
Henek updates swedish locale
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision
add a grayscale utility to uiimage
implement a preliminary support for chatting
revert rotation changes for engine
lots of code cleanup
restored main event loop in hwengine
fix some sdl bindings