Wed, 25 Jul 2012 16:24:30 +0400 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr [Wed, 25 Jul 2012 16:24:30 +0400] rev 7433
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments
Wed, 25 Jul 2012 22:36:39 +0400 Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
unc0rr [Wed, 25 Jul 2012 22:36:39 +0400] rev 7432
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 Mission 6: Modified a dialogue timing
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:20:58 +0300] rev 7431
Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 Some tiny improvements to AI walking algorythm
unc0rr [Wed, 25 Jul 2012 12:29:53 +0400] rev 7430
Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:57:00 -0400 Changes to pas2c - unreviewed apart from cursory glance and compile test.
xymeng [Wed, 25 Jul 2012 10:57:00 -0400] rev 7429
Changes to pas2c - unreviewed apart from cursory glance and compile test.
Tue, 31 Jul 2012 20:25:28 +0300 Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 20:25:28 +0300] rev 7428
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
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