hedgewars/uVisualGearsList.pas
Tue, 15 Nov 2016 00:42:44 +0100 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Sat, 01 Oct 2016 22:48:00 +0200 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 31 Mar 2015 00:15:00 +0200 sheepluva draw birdy's feathers in low quality mode too
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Sat, 05 Jul 2014 18:51:45 +0200 sheepluva simplify some code
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Mon, 06 Jan 2014 01:36:33 +0400 unc0rr Fix doStepHandlers confusion webgl
Mon, 09 Dec 2013 10:59:38 -0500 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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