Fri, 02 Nov 2012 00:09:40 +0400 |
unc0rr |
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
|
file |
diff |
annotate
|
Wed, 31 Oct 2012 16:52:31 +0400 |
unc0rr |
Clear in-game flag when user joins room
|
file |
diff |
annotate
|
Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
|
file |
diff |
annotate
|
Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
|
file |
diff |
annotate
|
Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
|
file |
diff |
annotate
|
Sat, 13 Oct 2012 00:07:46 +0400 |
unc0rr |
UNBAN implementation
|
file |
diff |
annotate
|
Tue, 09 Oct 2012 21:08:37 +0400 |
unc0rr |
Reset nickname so it may be reused while old connection is still hanging
|
file |
diff |
annotate
|
Tue, 25 Sep 2012 22:45:40 +0400 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
|
file |
diff |
annotate
|
Sun, 09 Sep 2012 19:57:13 +0400 |
unc0rr |
'h' status for room admins
|
file |
diff |
annotate
|
Tue, 04 Sep 2012 15:18:22 +0400 |
unc0rr |
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
|
file |
diff |
annotate
|
Tue, 04 Sep 2012 12:16:36 +0400 |
unc0rr |
Unset room restrictions on player/team joins when changing room admin
|
file |
diff |
annotate
|
Sat, 25 Aug 2012 23:00:19 +0400 |
unc0rr |
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
|
file |
diff |
annotate
|
Mon, 13 Aug 2012 23:17:09 +0400 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
|
file |
diff |
annotate
|
Wed, 08 Aug 2012 22:08:23 +0400 |
unc0rr |
Keep room till last player quits
|
file |
diff |
annotate
|
Sun, 05 Aug 2012 23:03:49 +0400 |
unc0rr |
Introduce 'a' and 'u' client flags to mark admins and authenticated users
|
file |
diff |
annotate
|
Tue, 31 Jul 2012 23:29:00 +0400 |
unc0rr |
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
|
file |
diff |
annotate
|
Sat, 07 Jul 2012 23:31:59 +0400 |
unc0rr |
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
|
file |
diff |
annotate
|
Thu, 28 Jun 2012 22:45:06 +0400 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
|
file |
diff |
annotate
|
Sat, 26 May 2012 22:27:57 +0400 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
|
file |
diff |
annotate
|
Fri, 25 May 2012 00:06:42 +0400 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
|
file |
diff |
annotate
|
Wed, 23 May 2012 23:30:50 +0400 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
|
file |
diff |
annotate
|
Fri, 23 Mar 2012 23:03:09 +0400 |
unc0rr |
Oops
|
file |
diff |
annotate
|
Thu, 22 Mar 2012 22:55:38 +0400 |
unc0rr |
Add more strictness in hope it will help with space leak
|
file |
diff |
annotate
|
Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
|
file |
diff |
annotate
|
Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
|
file |
diff |
annotate
|
Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
|
file |
diff |
annotate
|
Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
|
file |
diff |
annotate
|
Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
file |
diff |
annotate
|
Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
|
file |
diff |
annotate
|
Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
|
file |
diff |
annotate
|