almikes [Wed, 13 Nov 2013 09:35:52 -0500] rev 9696
bug #695 add left tex to stop repeating sun
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 13 Nov 2013 00:57:41 +0200] rev 9695
added campaigns_el.txt
unc0rr [Fri, 08 Nov 2013 17:53:02 +0400] rev 9694
- Keyboard bindings seem to work fully
- Catch mouse wheel event (bindings don't work for unknown reason)
nemo [Tue, 12 Nov 2013 22:34:54 -0500] rev 9693
Delete now toggles hiding team area
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:37:37 +0200] rev 9692
typo correction
unc0rr [Fri, 08 Nov 2013 14:22:22 +0400] rev 9691
Use scancodes. Most bindings work now.
unc0rr [Tue, 12 Nov 2013 15:38:45 +0400] rev 9690
Handle absence of "SCRIPT" in replay
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:34:56 +0200] rev 9689
missions_el added
unc0rr [Thu, 07 Nov 2013 22:51:34 +0400] rev 9688
- Fix TryPut, so really large maps could load
- Revert improper fix to sound issue
nemo [Fri, 08 Nov 2013 23:11:27 -0500] rev 9687
merge
unc0rr [Thu, 07 Nov 2013 21:15:36 +0400] rev 9686
Sounds can be heard now
nemo [Fri, 08 Nov 2013 23:11:13 -0500] rev 9685
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
might as well use it. And we weren't making any other gears invulnerable anyway.
unc0rr [Thu, 07 Nov 2013 21:10:17 +0400] rev 9684
Fix SDL_GL_SwapWindow, engine renders graphics now
nemo [Thu, 07 Nov 2013 23:08:28 -0500] rev 9683
just an experiment. make these offset 2 as well on X
unc0rr [Thu, 07 Nov 2013 21:06:30 +0400] rev 9682
Provide more information to SDLTry
nemo [Thu, 07 Nov 2013 22:23:34 -0500] rev 9681
fiddle with shift of hog gear collision. need some ropers to try them out
unc0rr [Fri, 08 Nov 2013 12:00:47 +0400] rev 9680
Fix chat yet again
koda [Tue, 05 Nov 2013 23:33:23 +0100] rev 9679
some improvements for sdl2 building (not complete nor clean)
nemo [Wed, 06 Nov 2013 09:26:14 -0500] rev 9678
fix f10 default if no team binds
unc0rr [Wed, 06 Nov 2013 00:59:33 +0400] rev 9677
- Use USESDL12 for old SDL
- Engine builds, frontend doesn't due to changes in API
unc0rr [Tue, 05 Nov 2013 11:04:26 +0400] rev 9676
Fix broken chat
nemo [Mon, 04 Nov 2013 22:41:55 -0500] rev 9675
cleanup of timer accidentally exposed prob w/ timebox
koda [Sun, 03 Nov 2013 22:53:37 +0100] rev 9674
merge
koda [Sun, 03 Nov 2013 22:53:16 +0100] rev 9673
enable -fPIC on UNIX only
nemo [Sun, 03 Nov 2013 14:45:07 -0500] rev 9672
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
unc0rr [Mon, 04 Nov 2013 01:23:20 +0400] rev 9671
Only toggle afk mode when it's not your turn
unc0rr [Sun, 03 Nov 2013 22:39:00 +0400] rev 9670
Quick and simple implementation of afk mode (toggled by /pause)
unc0rr [Sun, 03 Nov 2013 22:37:41 +0400] rev 9669
Small refactor
sheepluva [Sun, 03 Nov 2013 16:54:44 +0100] rev 9668
unbreak png screenshots
unc0rr [Sat, 02 Nov 2013 22:49:32 +0400] rev 9667
Don't change crosshair look when hedgehog does high jump
unc0rr [Fri, 01 Nov 2013 23:50:13 +0400] rev 9666
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
- untint() function instead of countless repetitions of tint($ff, $ff, $ff, $ff)
nemo [Thu, 31 Oct 2013 21:13:07 -0400] rev 9665
merge bday/xmas w/ main
nemo [Thu, 31 Oct 2013 21:04:39 -0400] rev 9664
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
nemo [Thu, 31 Oct 2013 20:50:20 -0400] rev 9663
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
unc0rr [Thu, 31 Oct 2013 23:27:46 +0400] rev 9662
Ensure checkers don't check same replay simultaneously
unc0rr [Thu, 31 Oct 2013 23:27:06 +0400] rev 9661
Fix 'non-exhaustive pattern' server crash
nemo [Thu, 31 Oct 2013 10:46:52 -0400] rev 9660
Prevent using SetAmmo to set amNothing to anything.
nemo [Wed, 30 Oct 2013 15:54:29 -0400] rev 9659
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
nemo [Wed, 30 Oct 2013 15:25:17 -0400] rev 9658
this isn't pascal
nemo [Wed, 30 Oct 2013 15:13:17 -0400] rev 9657
use gameticks instead of turn timer. untested. also replaced tabs with spaces
unc0rr [Wed, 30 Oct 2013 00:18:10 +0400] rev 9656
- More HealthTex to clan structure
- GenericHealthTexture for proper highlight tinting
unc0rr [Tue, 29 Oct 2013 23:47:57 +0400] rev 9655
Tinted crosshair (without that cool white dot in the middle)
unc0rr [Tue, 29 Oct 2013 23:08:10 +0400] rev 9654
- Cut code with bug to fix
issue #713
- Move team health widget and world edges rendering into their own functions
koda [Mon, 28 Oct 2013 17:32:51 +0100] rev 9653
not useful check
koda [Mon, 28 Oct 2013 17:10:07 +0100] rev 9652
fix asm again...
koda [Mon, 28 Oct 2013 17:03:20 +0100] rev 9651
correctly use USE_TOUCH_INTERFACE
koda [Mon, 28 Oct 2013 16:53:20 +0100] rev 9650
add possibility to compile with SDL2 automatically
koda [Mon, 28 Oct 2013 14:16:04 +0100] rev 9649
add FindSDL2 module from dhewm repo