unc0rr [Wed, 16 Sep 2009 14:44:50 +0000] rev 2383
Don't spam debug messages
unc0rr [Wed, 16 Sep 2009 14:44:40 +0000] rev 2382
Optimize network traffic a bit:
- Send keepalive packets every second
- Don't send keepalive packet if there was action packet within a second
Time between turns in net game is reduced to 1 second now (was 2 seconds)
unc0rr [Wed, 16 Sep 2009 12:48:27 +0000] rev 2381
Don't store keepalive messages in game server spectators buffer
unc0rr [Sun, 13 Sep 2009 17:51:25 +0000] rev 2380
- Fix join/leave messages color
- Add a check to prevent local schemes from overriding with bad ones
unc0rr [Thu, 10 Sep 2009 18:50:53 +0000] rev 2379
- Implement zoom reset
- Implement mouse wheel events processing
- Increase zooming speed twice
- Bind zoom to mouse wheel, zoom reset to middle mouse button
- Some formatting changes (yes, I'm evil :D )
unc0rr [Thu, 10 Sep 2009 15:35:34 +0000] rev 2378
Fix water rendering issues
nemo [Thu, 10 Sep 2009 15:30:11 +0000] rev 2377
And in frontend
nemo [Thu, 10 Sep 2009 15:29:28 +0000] rev 2376
Strip trailing spaces
unc0rr [Thu, 10 Sep 2009 15:22:34 +0000] rev 2375
Don't allow to look too deep
unc0rr [Thu, 10 Sep 2009 12:55:10 +0000] rev 2374
Fix water position when zooming
unc0rr [Thu, 10 Sep 2009 12:46:56 +0000] rev 2373
Fix background and horizont positions when zooming
unc0rr [Thu, 10 Sep 2009 12:42:01 +0000] rev 2372
Implement smooth zoom
unc0rr [Thu, 10 Sep 2009 12:23:31 +0000] rev 2371
Fix broken infinite skip turns logic
unc0rr [Thu, 10 Sep 2009 12:23:02 +0000] rev 2370
- Support probabilies from ammo scheme in engine
- Remove shoppa probabilities hack
unc0rr [Thu, 10 Sep 2009 12:16:11 +0000] rev 2369
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr [Thu, 10 Sep 2009 07:53:22 +0000] rev 2368
Move connect call to more appropriate place
unc0rr [Thu, 10 Sep 2009 07:48:30 +0000] rev 2367
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
unc0rr [Thu, 10 Sep 2009 04:36:58 +0000] rev 2366
Disable smoothing and alpha for low quality rope rendering
unc0rr [Thu, 10 Sep 2009 04:36:26 +0000] rev 2365
Some rope tweaks
unc0rr [Thu, 10 Sep 2009 03:03:04 +0000] rev 2364
Fix braindead check
unc0rr [Thu, 10 Sep 2009 03:02:38 +0000] rev 2363
Use GL_LINE_STRIP instead of GL_LINES
unc0rr [Wed, 09 Sep 2009 14:04:06 +0000] rev 2362
- Implement low quality rope
- Sometimes doesn't render - to be fixed
nemo [Wed, 09 Sep 2009 02:41:17 +0000] rev 2361
oops. forgot this one
nemo [Wed, 09 Sep 2009 01:55:37 +0000] rev 2360
Ok. This time I think I have it. amNothing should work.
nemo [Tue, 08 Sep 2009 21:58:09 +0000] rev 2359
Trying to correct prior amNothing checkin. untested.
nemo [Tue, 08 Sep 2009 19:47:45 +0000] rev 2358
hide timer after cake is done walking
nemo [Tue, 08 Sep 2009 19:44:49 +0000] rev 2357
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
unc0rr [Tue, 08 Sep 2009 16:58:43 +0000] rev 2356
Fix inconsistency in join/part messages