Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
couple of custom sprites for mikade to override in a lua sidecar if he wants to
Fix
issue #791:
- Send drawn map data on room creation
- Don't use MAP parameter to deduce mapgen when it is one of "+rnd+", "+drawn+", "+maze+"
merge time. it's been a while
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Code drawn map in haskell \o/
(not finished, todo: compressing and base64 encoding)
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in
issue #805