Sat, 21 Apr 2012 17:55:45 +0200 |
Xeli |
- Return of the F<numbers> in the ammomenu
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Fri, 13 Apr 2012 00:18:10 +0200 |
koda |
disable png screenshots on mobile for now
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Fri, 17 Feb 2012 12:17:43 +0100 |
koda |
ops
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Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
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Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
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Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Sat, 16 Jul 2011 17:00:47 +0200 |
Xeli |
Added support for LUA
hedgeroid
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Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
hedgeroid
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Sun, 03 Jul 2011 02:33:17 +0200 |
koda |
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Tue, 21 Jun 2011 16:55:34 +0200 |
koda |
restore logging on mac
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Fri, 25 Mar 2011 20:52:42 +0300 |
unc0rr |
That game has renamed
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
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Sun, 26 Jun 2011 23:56:24 +0200 |
koda |
restore logging on mac for 0.9.15 as well (r91752f716d64)
0.9.15
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Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
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Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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