hedgewars/uGearsUtils.pas
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-10-20 nemo call bounce sound less often
2013-10-19 nemo differentiate borders a bit
2013-10-11 nemo tiny tweak to silly mode
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-03 nemo add world edges to config
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-09-29 nemo Make a few more gears honour world edge checks
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-09 koda update with default webgl
2013-06-07 sheepluva update changelog
2013-06-07 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 nemo Actually, let's use *4 since could be fired from lower down
2013-05-14 nemo more drowning fixes
2013-05-14 nemo check for gear being current ammo
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-07 nemo remove redundant abs, and some incorrect 1+ to damage
2013-05-02 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-04-02 koda update webgl branch webgl
2013-03-21 sheepluva don't poison the dead, it's not cool.
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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