2013-11-20 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-20 |
nemo |
call bounce sound less often
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2013-10-19 |
nemo |
differentiate borders a bit
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2013-10-11 |
nemo |
tiny tweak to silly mode
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-03 |
nemo |
add world edges to config
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2013-10-03 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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2013-09-30 |
nemo |
move border back a bit from left/right bounds, bee tweak
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2013-09-29 |
nemo |
Make a few more gears honour world edge checks
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-09 |
koda |
update with default
webgl
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2013-06-07 |
sheepluva |
update changelog
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2013-06-07 |
nemo |
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-28 |
nemo |
frozen hog impact. koda says he'll add the beam
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
Actually, let's use *4 since could be fired from lower down
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2013-05-14 |
nemo |
more drowning fixes
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2013-05-14 |
nemo |
check for gear being current ammo
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-05-07 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
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2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-21 |
sheepluva |
don't poison the dead, it's not cool.
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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