hedgewars/uWorld.pas
2016-01-23 sheepluva forgot viewport resize is a thing.
2016-01-23 sheepluva fixing my math... I think ;p
2016-01-23 sheepluva minor code tweaks
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2015-11-10 sheepluva merge default sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-10-15 antonc27 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-09-11 sheepluva fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-08 antonc27 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
2015-08-10 sheepluva more copyright fixes
2015-07-09 nemo Fix build w/o S3D and video recording. untested.
2015-06-03 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
2015-05-08 sheepluva reduce volume a bit more. also fix engine hint
2015-05-01 unc0rr - ?Fix? nemo's attempt in r959219241c67
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2014-12-14 sheepluva Issue 768: Bee: Camera focus lost
2014-12-11 sheepluva make camera in wrap mode a bit smarter
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-05 sheepluva better initial camera position
2014-12-05 sheepluva darken wrapped world etc. some more
2014-11-29 sheepluva some more fixing
2014-11-23 sheepluva fix some indentation
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-22 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-21 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva I'm such a dirty boi... cleaning up my own mess a little
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-10-02 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-08-21 alfadur - Support for pausing multiplayer games
2014-07-06 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-06 sheepluva tweaks
2014-06-18 sheepluva fix camera now being centered on land when game starts
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 sheepluva "documentation"
2014-06-17 sheepluva fix some (newly introduces) glitches with normal water
2014-06-17 sheepluva fix pas2c build
2014-06-17 sheepluva little visual tweak to weSea rendering
2014-06-16 sheepluva adding some arrow
2014-06-16 sheepluva various tweaks
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-13 sheepluva make mouse cursor size same, no matter what zoom level is used...
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-11 sheepluva uWorld does not require uMatrix anymore
2014-06-11 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
2014-06-09 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-02-25 unc0rr - Make world wrap edges not depend on gear radius
2014-02-19 unc0rr Fix tinting of AI kills counter
2014-02-16 unc0rr Fix build
2014-02-14 unc0rr In stats-only mode:
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07 unc0rr Pas2C recognizes ansistrings
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-27 unc0rr Even more love to pas2c
2014-01-21 koda merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-13 nemo Free cached ammo menu tex on quit.
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-04 unc0rr merge default webgl
2013-12-21 nemo redraw ownertex to fix tinting issue
2013-12-16 unc0rr merge default here sdl2transition
2013-12-13 unc0rr Display team owner in teams widget (addresses issue 174)
2013-12-06 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-13 nemo Delete now toggles hiding team area
2013-11-07 unc0rr - Fix TryPut, so really large maps could load sdl2transition
2013-11-07 unc0rr Sounds can be heard now sdl2transition
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr - Cut code with bug to fix issue 713
2013-10-19 nemo differentiate borders a bit
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-09-30 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-07-26 koda remove old and unused getScreenDPI code
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-21 unc0rr Fix issue with last hog's part of team health bar
2013-04-02 koda update webgl branch webgl
2013-03-22 sheepluva remove engine warnings
2013-03-06 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-01-26 koda update branch webgl
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-10 martin_bede Fix tons of warnings
2013-01-03 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-29 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-10-28 nemo more like here
2012-10-28 koda merge
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-28 koda disable audio dampening on mobile
2012-10-28 nemo issue #428 - move power to after team labels
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