hedgewars/uMisc.pas
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Sun, 15 May 2016 23:11:14 +0200 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Wed, 11 Nov 2015 21:59:06 +0100 sheepluva add pchar casts to make pas2c happy sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Tue, 10 Nov 2015 17:45:14 +0100 sheepluva drop support for SDL 1.2 sdl2transition
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 09 Aug 2015 00:49:49 +0200 sheepluva comment tweaks
Sat, 03 Jan 2015 23:46:26 +0300 unc0rr merge default qmlfrontend
Wed, 17 Dec 2014 23:41:10 +0100 sheepluva revert last commit
Wed, 17 Dec 2014 23:01:43 +0100 sheepluva don't save alpha channel to screenshots when not needed
Thu, 11 Dec 2014 07:52:51 -0500 nemo fix copypasta
Sun, 07 Dec 2014 14:36:28 -0500 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sun, 05 Jan 2014 23:58:13 +0400 unc0rr - Don't define NOCONSOLE webgl
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Wed, 03 Jul 2013 01:58:45 +0200 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
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