Sun, 01 May 2016 02:40:12 +0200 |
Wuzzy |
Add “boring” voice to voice queue to avoid voice overlapping
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Sat, 19 Nov 2016 15:00:14 +0100 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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Sat, 30 Apr 2016 20:55:16 +0200 |
Wuzzy |
Make the timer red when it is the get-away time
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Sat, 19 Nov 2016 06:43:44 +0100 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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Tue, 15 Nov 2016 03:00:56 +0100 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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Fri, 16 Sep 2016 00:22:05 +0200 |
sheepluva |
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
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Fri, 16 Sep 2016 00:01:43 +0200 |
sheepluva |
Lua API: IsHogLocal(gearUid)
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Sun, 15 May 2016 14:29:37 +0300 |
unc0rr |
- Use IntToStr() in preference to Str()
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Wed, 13 Apr 2016 12:17:30 +0200 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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Mon, 28 Mar 2016 18:19:20 -0400 |
nemo |
RC planes should not pick up frozen crates
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Fri, 15 Jan 2016 13:29:27 +0100 |
sheepluva |
fix comment; revert unintentional commit of some testing png
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Fri, 15 Jan 2016 13:18:40 +0100 |
sheepluva |
serious anti wall sticking protection for hedgewars
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Wed, 13 Jan 2016 21:29:04 +0300 |
unc0rr |
Damaged hog is not in a jumping state
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Tue, 05 Jan 2016 15:15:54 -0500 |
nemo |
limit Y increment to 6 (saucer/birdy bug)
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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