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hedgewars/uVariables.pas
2013-12-24
unc0rr
Allow skip in move
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2013-12-09
nemo
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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2013-12-08
nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29
sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
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2013-11-29
nemo
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-13
nemo
Delete now toggles hiding team area
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2013-11-03
nemo
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-11-03
unc0rr
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29
unc0rr
- More HealthTex to clan structure
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2013-10-29
unc0rr
Tinted crosshair (without that cool white dot in the middle)
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2013-10-23
unc0rr
Oh, dudes :(
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2013-10-19
nemo
differentiate borders a bit
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-29
nemo
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-07-22
sheepluva
fixing cLocale being empty
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2013-06-28
koda
uvariables comes before uutils
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2013-06-23
nemo
Configuration for tag display default
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2013-06-15
unc0rr
Some fixes to make pas2c+clang compile all engine files
webgl
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-18
sheepluva
changing slots of landgun and icegun, feel free to complain, improve and/or revert
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2013-05-14
nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-04-24
nemo
aaaaand this one never was damaging
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2013-04-24
nemo
cheezemonkey pointed out this is no longer damaging
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2013-04-02
koda
update webgl branch
webgl
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2013-03-01
nemo
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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2013-02-27
nemo
define ice edge colour
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2013-02-26
nemo
put ice colour in uVariables, add check for land that is already ice
icegun
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2013-02-25
nemo
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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2013-02-25
koda
savesurf
icegun
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