hedgewars/uVariables.pas
2013-12-24 unc0rr Allow skip in move
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-13 nemo Delete now toggles hiding team area
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-23 unc0rr Oh, dudes :(
2013-10-19 nemo differentiate borders a bit
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-07-22 sheepluva fixing cLocale being empty
2013-06-28 koda uvariables comes before uutils
2013-06-23 nemo Configuration for tag display default
2013-06-15 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-18 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-04-24 nemo aaaaand this one never was damaging
2013-04-24 nemo cheezemonkey pointed out this is no longer damaging
2013-04-02 koda update webgl branch webgl
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-27 nemo define ice edge colour
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 koda savesurf icegun
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