Wed, 13 Aug 2014 14:50:13 +0200 tweak test
sheepluva [Wed, 13 Aug 2014 14:50:13 +0200] rev 10381
tweak test
Wed, 13 Aug 2014 13:41:19 +0200 add test I used for bisecting
sheepluva [Wed, 13 Aug 2014 13:41:19 +0200] rev 10380
add test I used for bisecting
Wed, 13 Aug 2014 13:36:35 +0200 I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva [Wed, 13 Aug 2014 13:36:35 +0200] rev 10379
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
Tue, 12 Aug 2014 17:58:36 +0400 Fix PlaceSprite
unc0rr [Tue, 12 Aug 2014 17:58:36 +0400] rev 10378
Fix PlaceSprite
Tue, 12 Aug 2014 13:21:32 +0400 Challenge map #12
unc0rr [Tue, 12 Aug 2014 13:21:32 +0400] rev 10377
Challenge map #12
Mon, 11 Aug 2014 08:31:57 -0400 text visibility "fix"
nemo [Mon, 11 Aug 2014 08:31:57 -0400] rev 10376
text visibility "fix"
Sun, 10 Aug 2014 17:03:02 +0200 do not render chat if HUD is hidden
sheepluva [Sun, 10 Aug 2014 17:03:02 +0200] rev 10375
do not render chat if HUD is hidden
Sat, 02 Aug 2014 15:11:13 +0400 Oops
unc0rr [Sat, 02 Aug 2014 15:11:13 +0400] rev 10374
Oops
Sat, 02 Aug 2014 02:42:12 +0200 fix flake angles
sheepluva [Sat, 02 Aug 2014 02:42:12 +0200] rev 10373
fix flake angles
Sat, 02 Aug 2014 02:20:48 +0200 "fix" sinegun
sheepluva [Sat, 02 Aug 2014 02:20:48 +0200] rev 10372
"fix" sinegun
Mon, 28 Jul 2014 15:46:15 -0400 should be RGBA, not RGB
nemo [Mon, 28 Jul 2014 15:46:15 -0400] rev 10371
should be RGBA, not RGB
Sun, 27 Jul 2014 22:47:52 -0400 Using blended makes smilies and CJK less hideous.
nemo [Sun, 27 Jul 2014 22:47:52 -0400] rev 10370
Using blended makes smilies and CJK less hideous.
Fri, 25 Jul 2014 20:42:06 +0400 One more map
unc0rr [Fri, 25 Jul 2014 20:42:06 +0400] rev 10369
One more map
Fri, 25 Jul 2014 20:41:52 +0400 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr [Fri, 25 Jul 2014 20:41:52 +0400] rev 10368
Forced sprites placing mode, exposed to scripts (not tested at all)
Fri, 25 Jul 2014 14:16:33 +0400 Oops
unc0rr [Fri, 25 Jul 2014 14:16:33 +0400] rev 10367
Oops
Fri, 25 Jul 2014 14:00:51 +0400 Official racer map #11
unc0rr [Fri, 25 Jul 2014 14:00:51 +0400] rev 10366
Official racer map #11
Thu, 10 Jul 2014 13:40:49 +0400 Racer challenge map #10
unc0rr [Thu, 10 Jul 2014 13:40:49 +0400] rev 10365
Racer challenge map #10
Mon, 07 Jul 2014 16:07:49 +0200 burst drowning gears into bubbles after timeout
sheepluva [Mon, 07 Jul 2014 16:07:49 +0200] rev 10364
burst drowning gears into bubbles after timeout
Mon, 07 Jul 2014 15:43:48 +0200 drowning tweaks
sheepluva [Mon, 07 Jul 2014 15:43:48 +0200] rev 10363
drowning tweaks
Mon, 07 Jul 2014 00:48:12 +0200 cont.
sheepluva [Mon, 07 Jul 2014 00:48:12 +0200] rev 10362
cont.
Mon, 07 Jul 2014 00:37:10 +0200 simplifying some code
sheepluva [Mon, 07 Jul 2014 00:37:10 +0200] rev 10361
simplifying some code
Sun, 06 Jul 2014 19:20:43 +0200 some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva [Sun, 06 Jul 2014 19:20:43 +0200] rev 10360
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 one finger ought to be enough for everybody
sheepluva [Sun, 06 Jul 2014 12:19:24 +0200] rev 10359
one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 tweaks
sheepluva [Sun, 06 Jul 2014 12:02:55 +0200] rev 10358
tweaks
Sat, 05 Jul 2014 22:54:58 +0200 merge (even although I rebased... ok)
sheepluva [Sat, 05 Jul 2014 22:54:58 +0200] rev 10357
merge (even although I rebased... ok)
Sat, 05 Jul 2014 21:22:42 +0200 for real this time
sheepluva [Sat, 05 Jul 2014 21:22:42 +0200] rev 10356
for real this time
Sat, 05 Jul 2014 20:27:42 +0200 fix pas2c build
sheepluva [Sat, 05 Jul 2014 20:27:42 +0200] rev 10355
fix pas2c build
Sat, 05 Jul 2014 20:15:56 +0200 WIP: weSea tweaks, functional and visual
sheepluva [Sat, 05 Jul 2014 20:15:56 +0200] rev 10354
WIP: weSea tweaks, functional and visual
Sun, 06 Jul 2014 00:26:55 +0400 Treat "out" as "var"
unc0rr [Sun, 06 Jul 2014 00:26:55 +0400] rev 10353
Treat "out" as "var"
Sat, 05 Jul 2014 18:51:45 +0200 simplify some code
sheepluva [Sat, 05 Jul 2014 18:51:45 +0200] rev 10352
simplify some code
Sat, 05 Jul 2014 15:28:32 +0400 Restore teams in teams list on rejoin, should fix issues with second rejoin.
unc0rr [Sat, 05 Jul 2014 15:28:32 +0400] rev 10351
Restore teams in teams list on rejoin, should fix issues with second rejoin.
Fri, 04 Jul 2014 22:45:59 +0400 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr [Fri, 04 Jul 2014 22:45:59 +0400] rev 10350
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr [Wed, 02 Jul 2014 23:55:00 +0400] rev 10349
Fix some issues with rejoining (rejoining client still desyncs though)
Wed, 02 Jul 2014 11:40:57 -0400 cpack: do not exclude liblua from release tarball
koda [Wed, 02 Jul 2014 11:40:57 -0400] rev 10348
cpack: do not exclude liblua from release tarball It was inadvertedly removed in rb769a8e38cbd.
Tue, 01 Jul 2014 12:39:06 +0200 add assignment I forgot
sheepluva [Tue, 01 Jul 2014 12:39:06 +0200] rev 10347
add assignment I forgot
Tue, 01 Jul 2014 12:30:36 +0200 lua api: allow to specify layer when adding visual gear
sheepluva [Tue, 01 Jul 2014 12:30:36 +0200] rev 10346
lua api: allow to specify layer when adding visual gear
Mon, 30 Jun 2014 00:07:03 +0400 Make team disappear after 3 turns in 'gone' state
unc0rr [Mon, 30 Jun 2014 00:07:03 +0400] rev 10345
Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr [Sun, 29 Jun 2014 22:50:21 +0400] rev 10344
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Sat, 28 Jun 2014 14:51:45 +0400 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr [Sat, 28 Jun 2014 14:51:45 +0400] rev 10343
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Thu, 26 Jun 2014 21:43:36 +0400 Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
unc0rr [Thu, 26 Jun 2014 21:43:36 +0400] rev 10342
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
Thu, 26 Jun 2014 00:48:44 +0400 Ukrainian translation update
Igor Paliychuk [Thu, 26 Jun 2014 00:48:44 +0400] rev 10341
Ukrainian translation update
Tue, 24 Jun 2014 09:24:37 -0400 2x2 to avoid engine bug
nemo [Tue, 24 Jun 2014 09:24:37 -0400] rev 10340
2x2 to avoid engine bug
Tue, 24 Jun 2014 08:49:09 -0400 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo [Tue, 24 Jun 2014 08:49:09 -0400] rev 10339
couple of custom sprites for mikade to override in a lua sidecar if he wants to
Mon, 23 Jun 2014 23:50:08 +0400 Inform engine if player is back after being disconnected
unc0rr [Mon, 23 Jun 2014 23:50:08 +0400] rev 10338
Inform engine if player is back after being disconnected
Mon, 23 Jun 2014 22:22:29 +0400 Allow server admins to join room of another protocol version
unc0rr [Mon, 23 Jun 2014 22:22:29 +0400] rev 10337
Allow server admins to join room of another protocol version
Thu, 19 Jun 2014 23:32:11 +0400 Fix issue #791:
unc0rr [Thu, 19 Jun 2014 23:32:11 +0400] rev 10336
Fix issue #791: - Send drawn map data on room creation - Don't use MAP parameter to deduce mapgen when it is one of "+rnd+", "+drawn+", "+maze+"
Thu, 19 Jun 2014 15:29:31 +0400 Racer challenge map #9
unc0rr [Thu, 19 Jun 2014 15:29:31 +0400] rev 10335
Racer challenge map #9
Thu, 19 Jun 2014 00:36:11 +0200 merge time. it's been a while
sheepluva [Thu, 19 Jun 2014 00:36:11 +0200] rev 10334
merge time. it's been a while
Thu, 19 Jun 2014 00:23:03 +0200 fix search&replace whoopsy
sheepluva [Thu, 19 Jun 2014 00:23:03 +0200] rev 10333
fix search&replace whoopsy
Thu, 19 Jun 2014 00:16:58 +0200 fix camera now being centered on land when game starts
sheepluva [Thu, 19 Jun 2014 00:16:58 +0200] rev 10332
fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 cleanup and lol
sheepluva [Thu, 19 Jun 2014 00:09:03 +0200] rev 10331
cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 move DrawWaves to uRender
sheepluva [Wed, 18 Jun 2014 23:57:51 +0200] rev 10330
move DrawWaves to uRender
Wed, 18 Jun 2014 23:53:11 +0400 Compressing and encoding
unc0rr [Wed, 18 Jun 2014 23:53:11 +0400] rev 10329
Compressing and encoding
Wed, 18 Jun 2014 17:23:43 +0200 more tweaking
sheepluva [Wed, 18 Jun 2014 17:23:43 +0200] rev 10328
more tweaking
Wed, 18 Jun 2014 17:06:40 +0200 reuse buffers
sheepluva [Wed, 18 Jun 2014 17:06:40 +0200] rev 10327
reuse buffers
Wed, 18 Jun 2014 16:34:36 +0200 render tweaks
sheepluva [Wed, 18 Jun 2014 16:34:36 +0200] rev 10326
render tweaks
Wed, 18 Jun 2014 15:42:01 +0200 tweak/refactor how water is drawn
sheepluva [Wed, 18 Jun 2014 15:42:01 +0200] rev 10325
tweak/refactor how water is drawn
Wed, 18 Jun 2014 01:37:28 +0200 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva [Wed, 18 Jun 2014 01:37:28 +0200] rev 10324
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Wed, 18 Jun 2014 17:36:46 +0400 Code drawn map in haskell \o/
unc0rr [Wed, 18 Jun 2014 17:36:46 +0400] rev 10323
Code drawn map in haskell \o/ (not finished, todo: compressing and base64 encoding)
Tue, 17 Jun 2014 23:53:59 +0200 fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
sheepluva [Tue, 17 Jun 2014 23:53:59 +0200] rev 10322
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 "documentation"
sheepluva [Tue, 17 Jun 2014 20:09:11 +0200] rev 10321
"documentation"
Tue, 17 Jun 2014 16:10:43 +0200 fix some (newly introduces) glitches with normal water
sheepluva [Tue, 17 Jun 2014 16:10:43 +0200] rev 10320
fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 fix pas2c build
sheepluva [Tue, 17 Jun 2014 15:39:29 +0200] rev 10319
fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 little visual tweak to weSea rendering
sheepluva [Tue, 17 Jun 2014 15:18:07 +0200] rev 10318
little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 adding some arrow
sheepluva [Tue, 17 Jun 2014 00:41:49 +0200] rev 10317
adding some arrow
Mon, 16 Jun 2014 23:46:22 +0200 speed up tests
sheepluva [Mon, 16 Jun 2014 23:46:22 +0200] rev 10316
speed up tests
Mon, 16 Jun 2014 19:07:11 +0200 Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
sheepluva [Mon, 16 Jun 2014 19:07:11 +0200] rev 10315
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue #805
Mon, 16 Jun 2014 13:47:27 +0200 remove unneeded import
sheepluva [Mon, 16 Jun 2014 13:47:27 +0200] rev 10314
remove unneeded import
Mon, 16 Jun 2014 02:41:03 +0200 tweaking hogpointer position again
sheepluva [Mon, 16 Jun 2014 02:41:03 +0200] rev 10313
tweaking hogpointer position again
Mon, 16 Jun 2014 02:23:37 +0200 various tweaks
sheepluva [Mon, 16 Jun 2014 02:23:37 +0200] rev 10312
various tweaks
Sun, 15 Jun 2014 23:48:06 +0200 tweak engine segfault capabilities
sheepluva [Sun, 15 Jun 2014 23:48:06 +0200] rev 10311
tweak engine segfault capabilities
Mon, 16 Jun 2014 00:24:26 +0400 Revert all recent sheepluva's work
unc0rr [Mon, 16 Jun 2014 00:24:26 +0400] rev 10310
Revert all recent sheepluva's work
Sun, 15 Jun 2014 13:42:34 +0200 fix videorec build
sheepluva [Sun, 15 Jun 2014 13:42:34 +0200] rev 10309
fix videorec build
Sun, 15 Jun 2014 04:46:34 +0200 whoops. an "end" moved there
sheepluva [Sun, 15 Jun 2014 04:46:34 +0200] rev 10308
whoops. an "end" moved there
Sun, 15 Jun 2014 04:33:54 +0200 do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva [Sun, 15 Jun 2014 04:33:54 +0200] rev 10307
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 clean up halting a little
sheepluva [Sun, 15 Jun 2014 00:02:25 +0200] rev 10306
clean up halting a little
Sat, 14 Jun 2014 23:59:20 +0200 enforce style on message boxes some more
sheepluva [Sat, 14 Jun 2014 23:59:20 +0200] rev 10305
enforce style on message boxes some more
Sat, 14 Jun 2014 15:49:44 +0200 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva [Sat, 14 Jun 2014 15:49:44 +0200] rev 10304
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 07:12:22 +0200 tweak how chat lines are rendered
sheepluva [Sat, 14 Jun 2014 07:12:22 +0200] rev 10303
tweak how chat lines are rendered
Sat, 14 Jun 2014 02:25:49 +0200 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva [Sat, 14 Jun 2014 02:25:49 +0200] rev 10302
huh? me? nono, don't mind me. I'm just here to clean up.
Sat, 14 Jun 2014 00:56:11 +0200 some rendering tweaks
sheepluva [Sat, 14 Jun 2014 00:56:11 +0200] rev 10301
some rendering tweaks
Fri, 13 Jun 2014 23:43:34 +0200 make mouse cursor size same, no matter what zoom level is used...
sheepluva [Fri, 13 Jun 2014 23:43:34 +0200] rev 10300
make mouse cursor size same, no matter what zoom level is used...
Fri, 13 Jun 2014 21:17:50 +0200 grmlgrmlpas2cgrmlgrml
sheepluva [Fri, 13 Jun 2014 21:17:50 +0200] rev 10299
grmlgrmlpas2cgrmlgrml
Fri, 13 Jun 2014 17:51:55 +0200 make using the teleporter a bit less challenging
sheepluva [Fri, 13 Jun 2014 17:51:55 +0200] rev 10298
make using the teleporter a bit less challenging
Fri, 13 Jun 2014 14:55:06 +0200 fix pas2c build for real this time...
sheepluva [Fri, 13 Jun 2014 14:55:06 +0200] rev 10297
fix pas2c build for real this time...
Fri, 13 Jun 2014 13:37:39 +0200 I misscounted
sheepluva [Fri, 13 Jun 2014 13:37:39 +0200] rev 10296
I misscounted
Fri, 13 Jun 2014 12:52:20 +0200 fix some pas2c related overloading issue
sheepluva [Fri, 13 Jun 2014 12:52:20 +0200] rev 10295
fix some pas2c related overloading issue
Fri, 13 Jun 2014 12:22:24 +0200 whoops, pas2c I owe you
sheepluva [Fri, 13 Jun 2014 12:22:24 +0200] rev 10294
whoops, pas2c I owe you
Fri, 13 Jun 2014 06:26:31 +0200 state file name and line number in lua error messages
sheepluva [Fri, 13 Jun 2014 06:26:31 +0200] rev 10293
state file name and line number in lua error messages
Fri, 13 Jun 2014 02:31:30 +0200 racer: if hog starts race without any weapon selected, select whatever is first
sheepluva [Fri, 13 Jun 2014 02:31:30 +0200] rev 10292
racer: if hog starts race without any weapon selected, select whatever is first
Fri, 13 Jun 2014 02:31:05 +0200 lua api: SetNextWeapon()
sheepluva [Fri, 13 Jun 2014 02:31:05 +0200] rev 10291
lua api: SetNextWeapon()
Thu, 12 Jun 2014 21:25:39 +0200 lua api: DismissTeam(teamname)
sheepluva [Thu, 12 Jun 2014 21:25:39 +0200] rev 10290
lua api: DismissTeam(teamname)
Thu, 12 Jun 2014 20:47:11 +0200 lua api: SetWeapon(ammoType)
sheepluva [Thu, 12 Jun 2014 20:47:11 +0200] rev 10289
lua api: SetWeapon(ammoType)
Thu, 12 Jun 2014 19:40:45 +0200 fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
sheepluva [Thu, 12 Jun 2014 19:40:45 +0200] rev 10288
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
Thu, 12 Jun 2014 18:58:40 +0200 more of the same
sheepluva [Thu, 12 Jun 2014 18:58:40 +0200] rev 10287
more of the same
Thu, 12 Jun 2014 15:17:53 +0200 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva [Thu, 12 Jun 2014 15:17:53 +0200] rev 10286
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Thu, 12 Jun 2014 14:42:48 +0200 further WIP (better error messages)
sheepluva [Thu, 12 Jun 2014 14:42:48 +0200] rev 10285
further WIP (better error messages)
Thu, 12 Jun 2014 14:11:22 +0200 placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
sheepluva [Thu, 12 Jun 2014 14:11:22 +0200] rev 10284
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
Thu, 12 Jun 2014 13:43:44 +0200 expose lfIndestructable, lfIce and lfBounce
sheepluva [Thu, 12 Jun 2014 13:43:44 +0200] rev 10283
expose lfIndestructable, lfIce and lfBounce
Thu, 12 Jun 2014 13:11:00 +0400 Fix pas2c build
unc0rr [Thu, 12 Jun 2014 13:11:00 +0400] rev 10282
Fix pas2c build
Thu, 12 Jun 2014 05:40:58 +0200 make enums crash-safe. and other fixes
sheepluva [Thu, 12 Jun 2014 05:40:58 +0200] rev 10281
make enums crash-safe. and other fixes
Thu, 12 Jun 2014 00:37:52 +0200 WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
sheepluva [Thu, 12 Jun 2014 00:37:52 +0200] rev 10280
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
Wed, 11 Jun 2014 19:46:37 +0200 fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
sheepluva [Wed, 11 Jun 2014 19:46:37 +0200] rev 10279
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
Wed, 11 Jun 2014 13:45:44 +0200 tiny lua documentation fix
sheepluva [Wed, 11 Jun 2014 13:45:44 +0200] rev 10278
tiny lua documentation fix
Wed, 11 Jun 2014 13:07:46 +0200 uWorld does not require uMatrix anymore
sheepluva [Wed, 11 Jun 2014 13:07:46 +0200] rev 10277
uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva [Wed, 11 Jun 2014 12:55:24 +0200] rev 10276
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva [Tue, 10 Jun 2014 23:21:22 +0200] rev 10275
RAR: cleaning up a bit of the IFDEF-clusterf*ck
Wed, 11 Jun 2014 00:35:23 +0400 Fallback to old heuristic if not pit position
unc0rr [Wed, 11 Jun 2014 00:35:23 +0400] rev 10274
Fallback to old heuristic if not pit position
Tue, 10 Jun 2014 22:35:44 +0200 update viewlimits after screen/window resize
sheepluva [Tue, 10 Jun 2014 22:35:44 +0200] rev 10273
update viewlimits after screen/window resize
Wed, 11 Jun 2014 00:28:17 +0400 Allow barrels to spawn in U-shaped pits in stable position
unc0rr [Wed, 11 Jun 2014 00:28:17 +0400] rev 10272
Allow barrels to spawn in U-shaped pits in stable position
Tue, 10 Jun 2014 19:38:37 +0200 whoops, forgot to include this file in commt
sheepluva [Tue, 10 Jun 2014 19:38:37 +0200] rev 10271
whoops, forgot to include this file in commt
Tue, 10 Jun 2014 19:30:06 +0200 superminor tweaks
sheepluva [Tue, 10 Jun 2014 19:30:06 +0200] rev 10270
superminor tweaks
Tue, 10 Jun 2014 17:41:27 +0200 <koda> wut, chats as commit mesages?
sheepluva [Tue, 10 Jun 2014 17:41:27 +0200] rev 10269
<koda> wut, chats as commit mesages?
Tue, 10 Jun 2014 17:34:32 +0200 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva [Tue, 10 Jun 2014 17:34:32 +0200] rev 10268
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible" You had me at "refuse" <3
Tue, 10 Jun 2014 13:26:58 +0200 figure out visible land tiles in advance
sheepluva [Tue, 10 Jun 2014 13:26:58 +0200] rev 10267
figure out visible land tiles in advance
Tue, 10 Jun 2014 08:47:03 +0200 some minor tweaks and stuff
sheepluva [Tue, 10 Jun 2014 08:47:03 +0200] rev 10266
some minor tweaks and stuff
Tue, 10 Jun 2014 08:19:59 +0200 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva [Tue, 10 Jun 2014 08:19:59 +0200] rev 10265
darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 07:48:08 +0200 use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
sheepluva [Tue, 10 Jun 2014 07:48:08 +0200] rev 10264
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Tue, 10 Jun 2014 01:15:48 +0200 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva [Tue, 10 Jun 2014 01:15:48 +0200] rev 10263
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Mon, 09 Jun 2014 23:32:26 +0200 small hat loading tweak
sheepluva [Mon, 09 Jun 2014 23:32:26 +0200] rev 10262
small hat loading tweak
Mon, 09 Jun 2014 20:45:02 +0200 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva [Mon, 09 Jun 2014 20:45:02 +0200] rev 10261
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
Mon, 09 Jun 2014 20:14:11 +0200 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva [Mon, 09 Jun 2014 20:14:11 +0200] rev 10260
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
Sat, 07 Jun 2014 16:25:40 +0200 committing patch from issue 798, as requested by unC0Rr
sheepluva [Sat, 07 Jun 2014 16:25:40 +0200] rev 10259
committing patch from issue #798, as requested by unC0Rr
Sat, 07 Jun 2014 16:23:12 +0200 fix cabal build (on linux)
sheepluva [Sat, 07 Jun 2014 16:23:12 +0200] rev 10258
fix cabal build (on linux)
Sat, 07 Jun 2014 16:21:21 +0200 fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
sheepluva [Sat, 07 Jun 2014 16:21:21 +0200] rev 10257
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ (see http://www.hedgewars.org/node/5860 ) big thanks to burp for helping to identify and fix this issue
Thu, 05 Jun 2014 23:42:46 +0400 Some further work on map optimizer
unc0rr [Thu, 05 Jun 2014 23:42:46 +0400] rev 10256
Some further work on map optimizer
Wed, 04 Jun 2014 19:39:54 +0200 tweak untint a little (especially in connection with GrayScale)
sheepluva [Wed, 04 Jun 2014 19:39:54 +0200] rev 10255
tweak untint a little (especially in connection with GrayScale)
Tue, 03 Jun 2014 11:09:18 -0400 theme configurable sudden death music. untested
nemo [Tue, 03 Jun 2014 11:09:18 -0400] rev 10254
theme configurable sudden death music. untested
Sun, 01 Jun 2014 16:13:47 -0400 allow teleporting outside Land[]
nemo [Sun, 01 Jun 2014 16:13:47 -0400] rev 10253
allow teleporting outside Land[]
Sun, 01 Jun 2014 15:26:03 +0200 escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
sheepluva [Sun, 01 Jun 2014 15:26:03 +0200] rev 10252
escape info message arguments, fixes issue #801: Frontend parses INFO command output as html
Sun, 01 Jun 2014 04:17:27 +0200 collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva [Sun, 01 Jun 2014 04:17:27 +0200] rev 10251
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Sat, 31 May 2014 15:04:26 -0400 disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
nemo [Sat, 31 May 2014 15:04:26 -0400] rev 10250
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
Sat, 31 May 2014 00:33:51 +0200 get rid of fpc warnings/hints
sheepluva [Sat, 31 May 2014 00:33:51 +0200] rev 10249
get rid of fpc warnings/hints
Wed, 28 May 2014 09:05:36 +0400 Fix some of issues found by coverity
unc0rr [Wed, 28 May 2014 09:05:36 +0400] rev 10248
Fix some of issues found by coverity
Fri, 23 May 2014 13:37:34 +0400 Official racer challenge map #8
unc0rr [Fri, 23 May 2014 13:37:34 +0400] rev 10247
Official racer challenge map #8
Mon, 19 May 2014 22:46:02 +0400 Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr [Mon, 19 May 2014 22:46:02 +0400] rev 10246
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
Thu, 15 May 2014 21:58:37 +0400 Fix some pas2c engine warnings
unc0rr [Thu, 15 May 2014 21:58:37 +0400] rev 10245
Fix some pas2c engine warnings
Wed, 14 May 2014 22:50:07 +0400 Count number of pixels changed during draw
unc0rr [Wed, 14 May 2014 22:50:07 +0400] rev 10244
Count number of pixels changed during draw
Wed, 14 May 2014 21:41:42 +0400 Small optimization (no need to draw last point of the path)
unc0rr [Wed, 14 May 2014 21:41:42 +0400] rev 10243
Small optimization (no need to draw last point of the path)
Wed, 14 May 2014 01:12:21 +0400 Oops, should stop coding at night
unc0rr [Wed, 14 May 2014 01:12:21 +0400] rev 10242
Oops, should stop coding at night
Wed, 14 May 2014 01:07:43 +0400 Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
unc0rr [Wed, 14 May 2014 01:07:43 +0400] rev 10241
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
Fri, 09 May 2014 22:36:15 +0400 Support OR operator in $IFDEF. Fixes pas2c builds.
unc0rr [Fri, 09 May 2014 22:36:15 +0400] rev 10240
Support OR operator in $IFDEF. Fixes pas2c builds.
Wed, 07 May 2014 22:47:54 +0200 rolling back the rest
sheepluva [Wed, 07 May 2014 22:47:54 +0200] rev 10239
rolling back the rest
Wed, 07 May 2014 19:26:05 +0200 rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
sheepluva [Wed, 07 May 2014 19:26:05 +0200] rev 10238
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Wed, 07 May 2014 00:04:02 +0400 sekret feature (test commit)
unc0rr [Wed, 07 May 2014 00:04:02 +0400] rev 10237
sekret feature (test commit)
Tue, 06 May 2014 23:16:35 +0400 - Increase limits on number of mines and explosives in game scheme
unc0rr [Tue, 06 May 2014 23:16:35 +0400] rev 10236
- Increase limits on number of mines and explosives in game scheme - Stop trying to place mines/explosives after 4 fails to place in row
Wed, 30 Apr 2014 15:26:50 +0400 Drawn maps optimizer - first steps:
unc0rr [Wed, 30 Apr 2014 15:26:50 +0400] rev 10235
Drawn maps optimizer - first steps: - Break paths into segments
Wed, 30 Apr 2014 14:17:06 +0400 Fix crashers in rc plane code
unc0rr [Wed, 30 Apr 2014 14:17:06 +0400] rev 10234
Fix crashers in rc plane code
Tue, 29 Apr 2014 10:20:45 +0400 Merge
unc0rr [Tue, 29 Apr 2014 10:20:45 +0400] rev 10233
Merge
Mon, 28 Apr 2014 21:01:39 +0200 don't search for lua 5.1 anymore
sheepluva [Mon, 28 Apr 2014 21:01:39 +0200] rev 10232
don't search for lua 5.1 anymore
Mon, 28 Apr 2014 19:01:08 +0400 Don't activate invulnerability/vampirism between shots of multiattack weapon
unc0rr [Mon, 28 Apr 2014 19:01:08 +0400] rev 10231
Don't activate invulnerability/vampirism between shots of multiattack weapon
Mon, 28 Apr 2014 16:52:00 +0200 minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
sheepluva [Mon, 28 Apr 2014 16:52:00 +0200] rev 10230
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Fri, 25 Apr 2014 23:17:49 +0400 Fix typo leading to crashes
unc0rr [Fri, 25 Apr 2014 23:17:49 +0400] rev 10229
Fix typo leading to crashes
Fri, 25 Apr 2014 16:52:04 +0400 Add race type detection
unc0rr [Fri, 25 Apr 2014 16:52:04 +0400] rev 10228
Add race type detection
Fri, 25 Apr 2014 14:22:59 +0400 - Fix bug with infinite rounds in racer when a team quits mid-game
unc0rr [Fri, 25 Apr 2014 14:22:59 +0400] rev 10227
- Fix bug with infinite rounds in racer when a team quits mid-game - Don't allow placing waypoint right on top of previous one, prevents accidental double waypoints - Don't limit maps on number of embedded waypoints
Wed, 16 Apr 2014 11:18:39 +0400 Fix new generator on 32 bit arch
unc0rr [Wed, 16 Apr 2014 11:18:39 +0400] rev 10226
Fix new generator on 32 bit arch
Tue, 15 Apr 2014 22:36:44 +0400 No more occasional long straight edges
unc0rr [Tue, 15 Apr 2014 22:36:44 +0400] rev 10225
No more occasional long straight edges
Mon, 28 Apr 2014 16:49:29 -0400 Spelling corrections
tomasstraupis [Mon, 28 Apr 2014 16:49:29 -0400] rev 10224
Spelling corrections
Tue, 15 Apr 2014 21:46:08 +0400 Optimize out path closing point for one point paths
unc0rr [Tue, 15 Apr 2014 21:46:08 +0400] rev 10223
Optimize out path closing point for one point paths
Mon, 14 Apr 2014 13:46:46 +0400 Racer challenge map #7
unc0rr [Mon, 14 Apr 2014 13:46:46 +0400] rev 10222
Racer challenge map #7
Fri, 04 Apr 2014 12:32:15 +0400 Official racer challenge map #6
unc0rr [Fri, 04 Apr 2014 12:32:15 +0400] rev 10221
Official racer challenge map #6
Sat, 29 Mar 2014 14:02:05 -0400 merge
nemo [Sat, 29 Mar 2014 14:02:05 -0400] rev 10220
merge
Sat, 29 Mar 2014 13:57:46 -0400 param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo [Sat, 29 Mar 2014 13:57:46 -0400] rev 10219
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
Fri, 28 Mar 2014 23:04:23 +0400 Send updated info on map switched by voting
unc0rr [Fri, 28 Mar 2014 23:04:23 +0400] rev 10218
Send updated info on map switched by voting
Fri, 28 Mar 2014 21:20:25 +0400 Fix condition
unc0rr [Fri, 28 Mar 2014 21:20:25 +0400] rev 10217
Fix condition
Fri, 28 Mar 2014 11:02:06 +0400 Fix build
unc0rr [Fri, 28 Mar 2014 11:02:06 +0400] rev 10216
Fix build
Thu, 27 Mar 2014 23:25:31 +0400 - Fix applying vote result
unc0rr [Thu, 27 Mar 2014 23:25:31 +0400] rev 10215
- Fix applying vote result - Votes expiring (I'm sure it doesn't even build, but my ghc is broken for now, hoping for the best)
Mon, 24 Mar 2014 21:32:24 +0400 Fix script
unc0rr [Mon, 24 Mar 2014 21:32:24 +0400] rev 10214
Fix script
Mon, 24 Mar 2014 16:51:39 +0400 Racer challenge #5
unc0rr [Mon, 24 Mar 2014 16:51:39 +0400] rev 10213
Racer challenge #5
Sun, 23 Mar 2014 23:35:33 +0400 Some fixes to voting + small refactoring
unc0rr [Sun, 23 Mar 2014 23:35:33 +0400] rev 10212
Some fixes to voting + small refactoring
Thu, 20 Mar 2014 22:14:30 +0400 Better detection
unc0rr [Thu, 20 Mar 2014 22:14:30 +0400] rev 10211
Better detection
Thu, 20 Mar 2014 13:12:05 -0400 hm. I think I forgot to commit this when adding speech bubble change
nemo [Thu, 20 Mar 2014 13:12:05 -0400] rev 10210
hm. I think I forgot to commit this when adding speech bubble change
Thu, 20 Mar 2014 17:14:25 +0400 Fix warnings
unc0rr [Thu, 20 Mar 2014 17:14:25 +0400] rev 10209
Fix warnings
Thu, 20 Mar 2014 17:04:49 +0400 - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
unc0rr [Thu, 20 Mar 2014 17:04:49 +0400] rev 10208
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT - Fix most of templates which could produce self-intersecting polyline as a start for distortion - Fix parsing in templates editor
Thu, 20 Mar 2014 00:59:15 +0400 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr [Thu, 20 Mar 2014 00:59:15 +0400] rev 10207
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps - Some adjustments/comments
Wed, 19 Mar 2014 18:45:20 +0400 Process segments from last to first point too
unc0rr [Wed, 19 Mar 2014 18:45:20 +0400] rev 10206
Process segments from last to first point too
Wed, 19 Mar 2014 12:53:07 +0400 Prevent intersections with segment from last to first point, adjust size of details
unc0rr [Wed, 19 Mar 2014 12:53:07 +0400] rev 10205
Prevent intersections with segment from last to first point, adjust size of details
Wed, 19 Mar 2014 11:54:09 +0400 Fix div by zero error in new generator
unc0rr [Wed, 19 Mar 2014 11:54:09 +0400] rev 10204
Fix div by zero error in new generator
Wed, 19 Mar 2014 00:34:14 +0400 Greedy approach: divide while it divides
unc0rr [Wed, 19 Mar 2014 00:34:14 +0400] rev 10203
Greedy approach: divide while it divides
Wed, 19 Mar 2014 00:28:52 +0400 No self intersections, except for weirdness between first and last point
unc0rr [Wed, 19 Mar 2014 00:28:52 +0400] rev 10202
No self intersections, except for weirdness between first and last point
Tue, 18 Mar 2014 00:01:52 +0400 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr [Tue, 18 Mar 2014 00:01:52 +0400] rev 10201
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
Mon, 17 Mar 2014 00:41:45 +0400 More math, implementation is nearly complete, just still have an issue to resolve
unc0rr [Mon, 17 Mar 2014 00:41:45 +0400] rev 10200
More math, implementation is nearly complete, just still have an issue to resolve
Sun, 16 Mar 2014 00:47:18 +0400 Some progress on new generator
unc0rr [Sun, 16 Mar 2014 00:47:18 +0400] rev 10199
Some progress on new generator
Fri, 14 Mar 2014 19:59:34 +0400 Move template-based generator into its own file
unc0rr [Fri, 14 Mar 2014 19:59:34 +0400] rev 10198
Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 Some optimizations
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
Fri, 14 Mar 2014 13:59:39 +0400 Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
Fri, 14 Mar 2014 00:42:04 +0400 - Room save/load into/from file
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file - Vote on map (not complete implementation, also voting itself is still buggy)
Thu, 13 Mar 2014 23:25:31 +0400 Allow to save and delete room config in room
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
Wed, 12 Mar 2014 22:40:49 -0400 By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Tue, 11 Mar 2014 22:49:01 -0400 Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
Tue, 11 Mar 2014 22:32:48 -0400 this is fine right?
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400 Tweaks and tweaks
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
(0) -10000 -3000 -1000 -192 +192 +1000 +3000 tip