Fri, 10 May 2013 21:00:06 -0400 | nemo | I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels. | file | diff | annotate |
Thu, 09 May 2013 23:11:56 -0400 | nemo | Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing. | file | diff | annotate |
Sat, 04 May 2013 21:40:52 -0400 | nemo | pass the target | file | diff | annotate |
Fri, 03 May 2013 21:36:01 -0400 | nemo | trying to make AI aware of mine/explosive break point. also remove redundant test. | file | diff | annotate |
Fri, 03 May 2013 07:28:08 -0400 | nemo | Make hogs aware of dud mines and explosives. Still a bit more needed. | file | diff | annotate |
Sat, 20 Apr 2013 02:20:15 +0200 | koda | update 0.9.19 with dev branch | file | diff | annotate |
Thu, 11 Apr 2013 16:19:30 +0400 | unc0rr | Reduce AI skills more on high Level values | file | diff | annotate |