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hedgewars/uFloat.pas
Sat, 10 Sep 2011 21:02:34 -0400
nemo
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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Fri, 09 Sep 2011 18:30:40 -0400
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Sun, 28 Aug 2011 17:42:32 +0200
Xeli
fixed = operator in uFloat
hedgeroid
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Thu, 18 Aug 2011 22:37:23 +0200
Xeli
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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Sun, 26 Jun 2011 15:23:45 -0400
nemo
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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Fri, 29 Apr 2011 17:11:08 +0400
unc0rr
Optimize hwFloat2Float a bit
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Sun, 17 Apr 2011 12:48:32 -0400
nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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