2005-10-26 Start to write QT frontend
unc0rr [Wed, 26 Oct 2005 17:26:39 +0000] rev 18
Start to write QT frontend
2005-09-12 minor code review
unc0rr [Mon, 12 Sep 2005 21:16:57 +0000] rev 17
minor code review
2005-09-11 - Various fixes for ammo cases
unc0rr [Sun, 11 Sep 2005 21:02:11 +0000] rev 16
- Various fixes for ammo cases - Spawning case on turn end (max 5 cases)
2005-09-11 - Minor code simplifying
unc0rr [Sun, 11 Sep 2005 11:45:01 +0000] rev 15
- Minor code simplifying - Stub for spawning cases with ammo on turn end
2005-09-09 - Mine checks whether a hedgehog is near less frequently
unc0rr [Fri, 09 Sep 2005 21:45:31 +0000] rev 14
- Mine checks whether a hedgehog is near less frequently - Case with ammo (not fully implemented)
2005-09-07 - Show no crosshair when using mine
unc0rr [Wed, 07 Sep 2005 18:51:53 +0000] rev 13
- Show no crosshair when using mine - Fix for ability to play one kind of sound in many channels simultaneously - Sound for activated mine
2005-09-06 Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
unc0rr [Tue, 06 Sep 2005 19:09:39 +0000] rev 12
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
2005-09-04 Fix some issues with sound
unc0rr [Sun, 04 Sep 2005 21:19:19 +0000] rev 11
Fix some issues with sound
2005-09-03 - Mine weapon
unc0rr [Sat, 03 Sep 2005 16:01:28 +0000] rev 10
- Mine weapon - Random mines on map - Refactored code that places weapons to slots - Generating more spawn points - cMaxSlot -> cMaxSlotIndex, cMaxSlotAmmo -> cMaxSlotAmmoIndex - Changed weapons to slots mapping
2005-09-01 - Show explosion
unc0rr [Thu, 01 Sep 2005 18:41:23 +0000] rev 9
- Show explosion - Use Gear.State instead of Gear.Tag in gtSmokeTrace
2005-08-28 - Hedgehogs spawn points can be generated under the girder
unc0rr [Sun, 28 Aug 2005 19:00:20 +0000] rev 8
- Hedgehogs spawn points can be generated under the girder - rename CountZeroz -> CountNonZeroz
2005-08-25 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr [Thu, 25 Aug 2005 17:57:37 +0000] rev 7
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
2005-08-25 Smooth change wind bar
unc0rr [Thu, 25 Aug 2005 17:15:36 +0000] rev 6
Smooth change wind bar
2005-08-25 Show wind speed on bar
unc0rr [Thu, 25 Aug 2005 16:45:58 +0000] rev 5
Show wind speed on bar
2005-08-23 - set svn:eol-style to native
unc0rr [Tue, 23 Aug 2005 16:17:53 +0000] rev 4
- set svn:eol-style to native - Fixes for compilation and run on *nix - Read hedgehogs spawn points from fort's config
2005-08-22 - On every frame there was made one superfluous game tick resulting in variable game speed
unc0rr [Mon, 22 Aug 2005 21:38:06 +0000] rev 3
- On every frame there was made one superfluous game tick resulting in variable game speed - Removed comment written in russian
2005-08-22 - Support for forts game mode option. Works for demos, frontend doesn't support it.
unc0rr [Mon, 22 Aug 2005 15:06:42 +0000] rev 2
- Support for forts game mode option. Works for demos, frontend doesn't support it. - Updated copyright info for forts
2005-08-22 Add current sources.
unc0rr [Mon, 22 Aug 2005 13:35:41 +0000] rev 1
Add current sources. hw, hwserv and runhelper are compilable under Windows and *nix with FreePascal (and use -Od option) and run well on these OSes Hedge.dpr can be run only in Windows... to be ported
2005-08-21 "default layout"
root [Sun, 21 Aug 2005 20:58:04 +0000] rev 0
"default layout"
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