Sat, 26 Jun 2010 04:36:04 +0200 | koda | moar zoom, fixed fort mode, other glitches | file | diff | annotate |
Tue, 22 Jun 2010 23:08:57 -0400 | nemo | New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway. | file | diff | annotate |
Sun, 20 Jun 2010 18:35:59 +0200 | koda | fix zoom smoothness | file | diff | annotate |
Thu, 17 Jun 2010 19:57:51 +0200 | koda | now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) | file | diff | annotate |
Fri, 28 May 2010 16:21:54 +0000 | smxx | Engine: | file | diff | annotate |
Sun, 16 May 2010 18:12:10 +0000 | koda | unbreak build (everyone saw this coming) | file | diff | annotate |
Sun, 16 May 2010 17:23:30 +0000 | koda | update sdl functions to latest revision | file | diff | annotate |