hedgewars/uGears.pas
Sun, 08 Jul 2012 23:14:24 +0400 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Wed, 04 Jul 2012 10:56:42 -0400 nemo Allow script to set number of ammo in a crate. untested.
Tue, 03 Jul 2012 22:44:50 +0400 unc0rr - Don't call Length() on variable size arrays
Sat, 21 Jul 2012 01:47:34 +0300 belphegorr Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
Mon, 04 Jun 2012 19:36:55 -0400 nemo Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
Sun, 03 Jun 2012 23:04:21 -0400 nemo Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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